I was part of the class action lawsuit against Crunchyroll.
Sony can bite rocks. Sony can bite rocks after losing all their teeth, and then step on a 1x1 LEGO brick.
I was part of the class action lawsuit against Crunchyroll.
Sony can bite rocks. Sony can bite rocks after losing all their teeth, and then step on a 1x1 LEGO brick.
Look, I love Silent Hill 2. It is one of my most favorite games. Top ten, maybe even top five.
Bloober's remake is mid. At best.
The change in camera perspective shifted the gameplay to be more of an "action shooter" than "survival horror," just like what happened to Resident Evil when RE4 came out. The optimal way to play the game used to be killing the least amount of enemies possible, choosing to not fight unless absolutely necessary (in fact, fighting was never actually required in the original, you didn't even have to kill the tutorial enemy). This actually fit the character lore of James quite well, because his personality is one that runs away from his problems, he is not a person that naturally faces his problems head on. In the remake though, combat is pretty much mandatory. And there is a lot of it.
Many, many things were changed, and it seems the changes were made simply for the sake of making changes. Like, if you're going to make that many changes, just make it something new. The character designs are all completely different, with only James looking kinda familiar (the changes they made from initial reveal were good but they didn't go far enough IMO). Not a fan of what they did to Eddie, Angela, or Maria. Laura is give or take IMO, not terrible but not as good as the original design either. The changes they made to Pyramid Head's design aren't the best IMO, they tried to lean to heavily on the movie designs (again, I guarantee that Konami mandated this because they have been meddling in SH development sver since they hacked up SH3). He doesn't even have his "tongue hatch" or webbed nitrile gloves anymore (the gloves are some strangely clean white linnen or something now for some reason).
This isnt even touching on the Bloober Special. The bad performance. And holy moly, even the unpatched SH2 HD Collection on the Xbox 360 didnt have performance this bad. As I stated before, it wasn't hard for Bloober to reduce a lot of the performance problems. Few clicks of a button here and there, and probably could have just ran their models directly through Blender Decimate without any touchup for LOD models. Would have vastly reduced performance problems. They just didn't, and the reason why is entirely either they were too lazy or they didn't know. Both of these options are pretty bad explanations, but make complete sense when you look at Bloobers past games. I would expect their next game that seems to literally just be a project duplicate of SH2 remake, CRONOS, to probably have all of the exact same problems.
Classic Bloober, can't have a Bloober game with out being mid-at-best and having bad performance problems.
Apparently, they didn't use the fog to do what it was originally designed to do in the original.game: hide unloaded and low LOD assets. Game also suffers from using features the game doesn't need, like dynamic lighting features when the lighting is static and not dynamic. Also a lot of polygon overdraw. Like, the tree models in the forrest dont have a lower LOD when farther away, theyre all the same high poly asset, even the far away trees and ones you cannot see because other trees and fog occlude them. Literal amateur mistakes.
Reverse Wonka-Vision
With all the recent online public freak-outs involving people in the video game industry being near studio closing events, I feel like there is more to the story here that isn't being published. Like there is history, context, ideology, or something else that is just completely sanitized from the article because it might make one side look worse.
Like watching a video of something but you don't get to see any of the context of why that video is even happening, so it frames one side "better" than the other. That's my gut feeling on this one.
I hope Ubisoft loses.
I would be lying if I said I was not a little disappointed to see Prigozhin missing from this meme.
Dokibirds success was kinda lightning in a bottle. A talent that greatly benefits from an agency might leave thinking they can repeat Dokis success, only to fail and end up worse off than when they were still with the agency. That is my concern.
No black text on a white background. This is concerning because there could be bad news now associated with any correspondence from Cover.
I almost fear Dokibirds success after graduation is almost encouraging streamers to leave hoping they will grow more or something. This is also a concerning potential development.
Do they send you a new PC every year with top of the line components for that year while having you ship the old one back? I am going to assume no.
Gotta get that OpenMW multiplayer run going. TES3MP was great to play with my friends and brother, if you got people you want to introduce to the game, but want to play with them its a great time.
"Limited Time"