I think this is a step in the right direction.
However, what if it's a secret boss? Should the hidden trophy say "defeat the secret adversary"?
I'd rather stumble upon these things completely blind so I don't know how they can give the trophy a meaningful unhidden label without spoiling something.
Stuff like this is another reason why I believe trophies are useless, outside of a miniscule dopamine dose from hearing that jingle upon beating a hard challenge, and knowing what % of players beat a certain story boss and seeing that % go down the further you progress in a game and start feeling like some badass...
Nah I think we'd be better without 'em.
Why not make a fake loading screen that adjusts load times based on how long it took to load the previous instance within the same environment?
If I'm using the same version of everything, and same hardware, then those load times would be very similar or near identical, and I no longer have to deal with randomly jumping status bars, no?