PolishAndrew

joined 1 year ago
[–] PolishAndrew 1 points 11 months ago

Wooooo may be worth trying out!!

[–] PolishAndrew 2 points 11 months ago

It certainly works better in some games than others! Usually a HUD element would need to be replaced with a different on-screen visual indicator...how well it works can vary a lot between games and genres.

[–] PolishAndrew 3 points 11 months ago (3 children)

There are a lot of design choices I love about that game! I'm one of those people however that found the PvP frustrating.

[–] PolishAndrew 3 points 11 months ago

Battlefield 1 just drips with atmosphere, it's amazing!

[–] PolishAndrew 3 points 11 months ago

I tried that game once, got stuck at one point and put it down. I really need to give it a fair chance!

[–] PolishAndrew 1 points 11 months ago

Holy crap I've played so much AC and never thought to try those without the HUD! I feel like unity and syndicate in particular would be great to wander around with no screen clutter!

[–] PolishAndrew 2 points 11 months ago (1 children)

That sounds glorious! I haven't played that one yet but it really interests me!

[–] PolishAndrew 1 points 11 months ago

I much prefer a compass to a mini-map, for me the mini-map is the worst offender in terms of pulling my attention constantly into one corner of the screen. Halo's motion sensor was good in that sense too, I'd check it but not constantly.

[–] PolishAndrew 1 points 11 months ago

That sounds amazing and part of why I loved fallout 4's survival mode! Does every game in the series have ranger mode?

[–] PolishAndrew 4 points 11 months ago (2 children)

I think you hit the nail on the head, give me what I need to know when I need it, and make it more environmental when possible. Halo for example had the assault rifle show the ammo count on the gun itself and other games have as well, there are countless other ways to give information organically to the player.

[–] PolishAndrew 2 points 11 months ago (1 children)

This is a great answer and I learned a new word today! I'm okay with diegetic elements, as it feels organic and as long as it's not distracting I'm okay with that! I forgot about mirrors edge, the minimal(ish) design of that game is great.

I suppose saying "no HUD" was a bit narrow, the spirit of my question was more about games that don't have displays and elements pulling too much attention from the game itself. I appreciate the response!

[–] PolishAndrew 6 points 11 months ago

Immersion is one aspect, but I also find that artists put so much work into creating great visuals, it almost feels like I'm ignoring the great things to look at by chasing dots on a map. I really just want experiences that help me focus more on the world in front of me.

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