PanArcticHare

joined 1 year ago
[–] [email protected] 1 points 1 year ago

Vanish builds are so fun! Watching the confused killer circle around the tile from a locker is great.

Head On for defensive or Lucky Break for more bamboozling also fit in the 4th slot.

My version of this was Lithe+Dance with me and do a slow jump into the locker on the next tile or around the corner.

 

Is it the classic stunning Jane build, the Boon Mikaela or maybe a full power struggle one for Ash? Especially if they are over-tuned to the max, committing to the theme over synergy and better perks.

I go through phases were I only play a special build which matches the current main. First was loot goblin Elodie, then a smashing Jane and some floppy Ash in between.

Currently I run medic builds on Rebecca which are ridiculously over the top.

Even though it's completely countered by Plague, it feels so rewarding having Autodidact ramp up. (Especially against sloppy Thana-Legions!)

I always take one aura perk with me. If I want to play offensive and get Autodidact online early, Empathy is great. Want to lay back and mainly do objectives? Swap it for Empathic connection. Although randoms often ignore your aura in favour of self-healing or objectives.

Bite the bullet helps you heal more safely and even close to the killer. I usually heal others first, so it also masks my noise.

Better than New boosts others and also gets you faster backrubs in return. Also, I like healing. I think it's neat.

Do you have similar over the top builds for specific survivors or themes?

Combat Medic - https://www.dbdbuilds.com/community-builds/survivor/panarctichare/b8b102aa-f799-47e1-ac97-f92db28c47b2

Triage Medic - https://www.dbdbuilds.com/community-builds/survivor/panarctichare/eca6f0ca-4a48-4e7f-b743-307b720f147f

[–] [email protected] 1 points 1 year ago

dbdmaps.com has good explanations on the tiles, maps and gen placement. Not sure if they're up to date with the latest changes but it should be a good read.

Generally for nearly every gen or also totem, they are somewhat evenly distributed around the map. The generators are placed so that they usually are a few tiles away from another although there are often pairs closer to each other. For example a corner gen and one only a bit further towards the map.

One or two gens are usually in the middle of the map.

The picture I posted is too symmetrical, but you can see the basic idea. Most setups will be similar to this with only for example B being closer to A or C or something similar on the other parts of the map. You can basically split the map in the middle and there should be 3 on each side and 1 in the middle.

It takes a bit to get used to the setups, but after some games you'll get to know where the gens usually hang around. Until you get them down you can just look for the lights, they are good to spot in open maps.

Indoor maps are a bit different. For example on Memorial Institute you can look for the neon signs - if they glow, there is a gen in that room. The game has those large doors that only open when the gen is finished. So if you see one of those closed, there is a gen at the door.

If you really want to scout the maps out, you could also play custom games on your own as killer so you can immediately see where the gens are.

[–] [email protected] 1 points 1 year ago

It's a good one too, as is D>A>G. Every straight line that divides the map nicely in two is a solid start into the last two gens for me!

2
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

What's your favourite order to do gens and best/worst 3/4 setup?

Mine is something like D>E>C. If I'm close to the basement, I stick that next or if I find it while walking around. Gens outside of the corner are my next target.

I roughly try to track the other progress and will switch to edge gens on the other side or the middle ones if we are on 1-2 gens.

3 Gens

Depending on the killer, A-C-F would be a classic nice 3gen setup but I do prefer two gens close to each other and one in the opposite corner. Those make slowly inching the progress between two close gens much easier with 3+ survivors and the killer is pressured to at least chase one of the people on those.

If the killer can teleport (Demodog/Sadako/Freddy), I do prefer a line setup like E-D-C because the rest of the map feels much safer to reset and heal up.

The worst setups are (probably for everyone) the ones that only have the gens on either side of the map done, leading to a 3 or even 4 gen situation. It's pretty difficult to recover with randoms or tell them to not finish a gen that'll make our game very difficult.

Sometimes however I love me some nice bad 3 gen setups where you can hide nearby or between two gens and do a hit-and-run on 2 different ones. Even better with some Potential Energy on top, can recommend!

(Map by https://dbdmaps.com )

[–] [email protected] 1 points 1 year ago

Because I couldn't edit this post from my lemmy.world account I had to repost, here's the updated post: https://lemmy.ml/post/1870617

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

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