I've literally replaced some of the doors in my 'newbie tutorial dungeon' to just be thick curtains hanging across the hallway just to speed up the process from yet another door-discussion.
OneCritWonder
Ah! It's a question about making a Baldur's Gate 3 character. I'd have to take a look at how it does character generation, played lots of Divinity Original Sin 2 but haven't started on BG3 yet despite having access to it for a long while.
The Monty Python "Run Away" yell is an extremely valid option.
That's a bit of a vague question that's sorta hard to answer without knowing more specifics about what you're after. That said, D&D 5e characters tend to be at least okay mechanically even if their stats aren't min/maxed and their choices optimized.
Would really like a chance to play Shadowrun and Cyberpunk RED/2020 as well but at this point I'm settling to play a Cyberpunk campaign in Genesys.
Is is really that bad? Are there any kickstarts, starter sets, or beginner boxes that could ease people into it?
Your comment about Ironsworn hits way too close to home.
I need a game with a worst wizard in my life.
Two changelings and a dragon... that's pretty unique.
Is it an Eberron game or just happen to have access to those races?
Savage Worlds has been in my orbit for a while but I've never played it or ran it. I'm working on a Weird West campaign at the moment that will likely be played in Genesys but I've been reading and stealing from Savage Worlds things along the way.
@ftl This is, unfortunately, one of those times where "It depends" is actually the best answer. As the GM, you will have to look at what's going on in the campaign, weigh what your party enjoys, and then find the best path forward. Sometimes you'll have to look at how much time you have in a particular session and what the party is trying to accomplish and then add or skip random encounters accordingly.
The easy mode is to just have folks roll for each day of travel, or night at camp, or hex on the map. But overall the best way for those open exploration style parts of a campaign is to have a GM that looks at whats going on and tailors to it accordingly.
Dang, could have really used this when I was running my last campaign.