Killers are kinda forced to tunnel right now since survivors only get their rewards if the gates or hatch opens while they are alive, so everyone's just running gen builds and it's so awful. It's incredibly frustrating to chase one person and have 3 gens pop because everyone has BNP on their event toolboxes. This doesn't excuse unnecessary slugging but honestly with the upped map rate giving me nothing but Garden of Joy and RPD where I get stomped by BS toolboxes, you can bet I'm gonna get a little salty. That said, I've yet to bleed out anyone that's not running Boil Over, not that salty yet.
MizukiAyu
I only visit now when I have an obscure game question that's only been asked and answered on Reddit 3 years ago. I don't feel too bad because I have an adblocker
It baffles me that 1 infection can lead to 2 teleports. When I first saw his gameplay, I assumed the teleport would remove the slipstream, seeing it used in quick succession on a single player is insane
Oh excellent, if it's a bug then I'm happy to wait for people to try and fix it. Thank you
I'm not great at looping (And yes, I know I'm doing myself zero favors by avoiding it with my build) so I dunno if I'd reach the endgame with a build like that. My biggest issue is definitely lag (2nd biggest is reaction time, so human lag) so on the occasions that I do want to practice looping, I often go down because I can't throw a pallet or vault a window fast enough. Lag making me incredibly easy to catch in chase is part of why I dislike survivor
As killer I'm addicted to aura reading builds. I am aiming for getting into chases and not losing people during them rather than defending gens. It started with Huntress and Lethal Pursuer, Darkness Revealed, Nowhere to Hide, and BBQ, but when I started doing other killers for challenges and dailies I found myself missing the auras. Sure, I could win with slowdown, but it wasn't as fun, so I started running Lethal, NtH, BBQ, and I'm All Ears on all killers except Huntress and Trickster. I know that my only slowdown is chasing and hooking people so I expect to lose plenty and aside from certain cases (mostly lag or really BS maps) I have a lot of fun in the match even if I lose, as long as I can get some hooks. I also generally prioritize my challenges over "winning" because that's my ultimate goal.
My survivor is usually tailored to my challenge as that (and horrendous killer queues) is the only reason I play survivor, so I'll go overkill healing or gens if that's what I need to do. I don't like playing survivor honestly. My generic build is very selfish. Lithe, Dance with Me, Quick and Quiet, and Inner Healing. This is "oh I've been found, let's vault a window with tall walls and vanish during the Dance duration." Then I walk away and leave the killer looking around the wrong structure. Yes, this gets others killed sometimes. I know, I'm an awful solo queue teammate, but at least I'm not running Bond and taking the killer to others on purpose or hiding in lockers all the time. I really do try to be on gens as much as possible, being able to completely lose the killer has allowed me to do many many gens.
I think they are referring to the fact the clock tower opens in the EGC, not that it's contents vary? I've never seen anyone test it, it rarely happens in my games.