MisterMcBolt

joined 2 years ago
[–] MisterMcBolt 0 points 1 year ago

I tentatively agree with you. You mention how this would be difficult and messy in our present legal system, and I guess I’m trying to consider what an alternative legal system might do to address the problem of gun violence without the “mess.” In a “cleaner” legal landscape, it might be desirable to nip the problem in the bud (restrict manufacturing), but we have the system we have and we need to work within it, I guess.

[–] MisterMcBolt 4 points 1 year ago

I think all of the points you make are fair. Seeing your, and other, responses is making me realize that this issue is far more complicated then just accountability. It seems there are a massive amount of economic, political, and cultural ideologies in play. Hopefully, one day, these ideologies can be joined into an agreement that reduces the violence we see today.

[–] MisterMcBolt 2 points 1 year ago

That’s a very fair point. Ideally, firearms shouldn’t be sold to those who would use them illegally in the first place.

[–] MisterMcBolt 0 points 1 year ago (3 children)

I have no opinion on you owning a firearm, or using it for any purpose outside of the topic question. I think it’s great that you and many people can use guns for fun and as a hobby.

My question is specifically about the accountability of the manufacturers for the use of their guns as weapons in crimes.

[–] MisterMcBolt 9 points 1 year ago (3 children)

I love durability systems when they’re done well such as in Breath of the Wild and Tears of the Kingdom. In these rare games, the designers have clearly kept the durability system as part of a carefully designed gear economy. Part of the intended difficulty of these games is learning to improvise and not relying on a singular weapon or tactic. The action doesn’t stop when your sword breaks. It often becomes more frantic and desperate unless the player has planned accordingly, and then they can feel rewarded for proper preparation. In other words, proper implementation tends to look much more like Resident Evil resource management than the classic Diablo money sink.

Unfortunately, most games do not justify these systems. In Dark Souls, Skyrim, old Diablo, and countless others, the durability system is more of a grindy chore that forces the action to stop whenever the player has to “return to town” to repair their stuff. The player dreads their gear breaking not because it’ll happen in the heat of action, but because they have to basically babysit their gear and put all action on hold while they regularly check their gear’s “health” and occasionally focus on getting it repaired.

[–] MisterMcBolt 4 points 1 year ago

He’ll get to it just after he locks up Hillary.

[–] MisterMcBolt 2 points 1 year ago

What a good boy!

[–] MisterMcBolt 2 points 1 year ago

Cute ears and I love the piercings!

[–] MisterMcBolt 2 points 1 year ago

Just a guess, but the graphics are most likely very downscaled for the Switch version.

[–] MisterMcBolt 2 points 1 year ago

I don’t know, capitalists seem to love the working class… so long as they remember their place as slaves.

[–] MisterMcBolt 2 points 1 year ago

I’m an iPhone heathen so I don’t have access to the Android apps. I’ve been using Mlem and it’s pretty similar to Apollo. Not as feature rich yet, and sometimes it’s a little quirky, but not bad for a relatively new app.

[–] MisterMcBolt 9 points 1 year ago

Nice to know I’m not alone in my struggle to discern reality from imagination.

view more: ‹ prev next ›