The fundamental issue with this game is they made some classes absolutely stomp others in 1v1. If you want to make a game that can scale to different team sizes, every class should at least have a chance of beating any other.
KittyCat
I was one of those students in high school, thing is I also coasted comfortably through undergrad and grad school, and both were mechanical engineering programs. So I never really learned good study habits, but I've also never really needed them idk.
Do you have a link to that game? I can't seem to find it.
If I remember correctly they were in drydock and thus shutdown during the initial attack
Food shouldn't look like its already been digested.
Its not, he's a Boston regular and this all lines up. His fursuit is Smudge.
Probably X-Men judging by the use of the term mutant.
Yeah its not perfect, but just getting the fingers was a nightmare, this was far better than the others.
"A shifting mass of hooks, blades and other weapons in the shape a a dire wolf. it is evil. it is positioned in a nighttime city street facing down a bearded superhero in sleak dark blue power armor and helmet wielding a large long electric halberd."
He kinda tried that first actually, he was the gift bringer before he was banished from fair form.
Counterpoint, in TF2 teamwork is also very important, yet every class can quickly drop every other one. Even medic can drop a heavy in under 4 seconds of sustained fire.