ErsatzEidolon

joined 1 year ago
[–] ErsatzEidolon 1 points 1 year ago

Ah you are right, thief racket is melee only. No throwing daggers or anything. I haven't looked at that racket in a bit and remembered wrong.

For a rogue it looks like picking up a dedication like Ranger would be the best way to get useful ranged abilities.

[–] ErsatzEidolon 7 points 1 year ago (3 children)

You are definitely trading damage for both the protection of range as well as the reduced action requirements by not having to move.

The deadly traits on bows should help make up the difference and picking something like composite short bow will give you some of strength mod towards damage of you have one.

Most classes do have feats that improve ranged options as well, fighter in particular has great options like point blank shot and double shot. At higher levels you can take one of the strongest feats in the game Debilitating shot.

Rogue is a bit tricker because at range you give up a few easy ways to get enemies off guard (flanking and feinting). You can go thief racket though to pickup that extra dex damage and then maybe invest in intimidate and take Dread Striker?

[–] ErsatzEidolon 1 points 1 year ago (1 children)

Playing Jedi Outcast again right now in VR. It's amazing.

[–] ErsatzEidolon 9 points 1 year ago (3 children)

Anybody implemented any of the remaster changes at their tables early? We've already allowed rogues to have martial proficiency for example.

[–] ErsatzEidolon 3 points 1 year ago (1 children)

Is there somewhere I can read more about this missing god?

[–] ErsatzEidolon 4 points 1 year ago

They are a 12th level vehicle, powered by alchemy and magic. There aren't a ton of ship combat rules available in 2E yet but there are some good community conversions of the 1E rules out there.

We mostly just end up using them as a mobile base and getaway vehicle. Would love to actually get in a multi-airship battle. I think that would be really fun.

[–] ErsatzEidolon 3 points 1 year ago (1 children)

I'm in a 2E conversion of Skull and Shackles game which just recently started (1 session in). It's my understanding that there are a couple really good community conversions of the naval combat rules. One of them I saw was based on Starfinder's ship combat.

It would still be great to have an official 2E rule set of course.

[–] ErsatzEidolon 6 points 1 year ago (2 children)

I've got a guy I play with who has somehow managed to get airships into ever single campaign I've played with him. Last campaign was War for the Crown.

[–] ErsatzEidolon 4 points 1 year ago

I too use FoundryVTT exclusively. I have been running converted 1E to 2E adventures so I haven't been able to take advantage of any of the official modules yet.

[–] ErsatzEidolon 10 points 1 year ago (1 children)

I'd like to see some APs which explore new areas of Golarion (released along with related Lost Omens settings) like Arcadia or include updated rules such as naval combat or technological items.