Deadlytosty

joined 1 year ago
[–] [email protected] 5 points 1 year ago (1 children)

You might want to look at some laminated games with erasable pens. We really like Welcome To, and recently discovered Aquamarine as a 4 dollar game.

5 minute dungeon is a quicktime game that is coop, but was hard to get in Europe.

Picomino (regenwormen in Dutch) is a dice push your luck game that has a small footprint. I know you said no dice but still wanted to give the tip :p

Lastly you have walletgames such as Sprawlopolis (coop) which might be worth looking at, they are meant to be small.

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago)
  • Light: cartographers/aquamarine
  • Medium: Isle of cats
  • Heavy: Spirit Island
  • Most played: Gloomhaven, I think we have close to 150 games played.
  • Favorite: I think this is a tie between Gloomhaven and Spirit island. I like campaign games a lot, but spirit island is such a wonderful game. SI always manages to give you that "how are we gonna do this" feeling, and then you stabalize (most of the times). Every game is tense.
[–] [email protected] 3 points 1 year ago (1 children)

We played a lot of the Isofarian guard last week, finished chapter 2 from the first campaign. They announced a couple of changes to the rules last week, and we really like them.

We also had our first introduction to Arnak at some friends. I like it, but I feel that you have to do too much, without becoming good at anything.

Lastly we finally git around continuing our alphabet challenge with Noria and Onirim :D

[–] [email protected] 13 points 1 year ago (3 children)

The crew! Both versions of it allow for replayability as you have different objectives every game. It is a trick taking game, so they might be a bit familiar with it due to other games like bridge. And it is cheap. Only thing that might take them a bit to get used to is that it is coop.

Another simple one would be take 6 (nimmt 6).

[–] [email protected] 3 points 1 year ago

7 wonders duel is such a good basegame. The focus on the limitted ways to victory is its main strength, and the toght card pool. It is difficult to add something equally strong, without adding too many side focusses, or inbalances. We play mainly the base game due to this.

[–] [email protected] 6 points 1 year ago (2 children)

We spent most of our week discovering 2 kickstarters that just landed, The Witcher and Isoforian guard.

The Witcher is very easily becoming a slog when playing at higher levels. We played a 4 player game that lasted 3 to 4 hours. It is a lot of fun, but the sweetspot for the game feels around 1 or 2 players. Lastly we are thinking anout adding some extra homerules, as you can now win the game by only fighting lvl 1 monsters. This is also something I see a lot of on BGG forums.

The Isoforian guard is so much fun! Really like the bag drafting gameplay, and the story. The game is tougher than we thought. We wanted to continue with the story, but we got our asses kicked and learned that grinding might be needed to get some better equipment and abilities.

[–] [email protected] 3 points 1 year ago (1 children)

Apart from the above mentioned, I really love Tainted Grail. Really cool setting, good storytelling, and a nice exploration mechanic. I am curious what the 2.0 version will do to iron out some of the kinks.

[–] [email protected] 3 points 1 year ago

I think the half tiles can add an extra dimension to the tile laying subgenre, but I dont think I will need another tile laying game :p Or it will have to do something extra apart from just adding the half tiles that we haven't seen before in (his) other games.

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