I mean, the back button has been broken since basically the whole UI overhaul.
Chailles
I disagree. I definitely feel like I'm there with everything scaled up to real size. Like I never really considered how absolutely massive Radroaches from Fallout were until playing Fallout 4 VR.
No offense, I'm sure you're probably not lying, maybe... but uh, that post gives off such heavy copy-pasta energy that I feel like that was intentional. Was it?
That's probably more on the carrier than Samsung themselves. I've genuinely never had an issue like that since switching to an unlocked device.
Xaeros just feels nicer. JourneyMap feels clunky and slow.
It doesn't even matter of their management as a whole changes. No matter who it is, what matters are their actions going forward. The only way to get out of the hole they dug themselves in is years of sitting around being good.
So is it going to be GAbEOS or Gabe Johnson?
For the price parity thing, there's the game Tales of Maj'Eyal that is $6.99 USD on Steam but is free on their website te4.org. Cataclysm: Dark Days Ahead is an open source project, but is on Steam for $19.99 USD. Caves of Qud is actually on sale now on GOG, but the Itch.io and Steam version aren't. Sure, these may just be because traditional roguelikes don't garner that much attention, but they are cases nonetheless that show otherwise.
The lack of auto-updates can sometimes be good. StarSector updated relatively recently and if they actually updated automatically (even if they offered an option to disable it, they update so infrequently, I'd probably have neglected it), my save and all my mods for it would just break, or worse break silentl until it was too late.
You don't even need all of that really. A lot of Steam functionality can be utilized just by adding it as a Non-Steam Game. Steam Workshop isn't the necessary if you have a modding scene, you just need a good mod manager.
The key point on whether I'll use your storefront or not is whether your plan for success is to buy out anti-Steam contracts (remember that it's not exclusivity to EGS, its to not release on Steam) to get customers and low revenue cuts to get developers and most importantly, to run a loss leading business for a number of years until you are profitable. If EGS were to ever become profitable, how long until they switch to squeezing out as much as they can? They've already rescinded their "curated" catalog.
They could sell for cheaper, they just can't sell Steam Keys specifically for cheaper than what's on Steam itself. Which makes sense honestly, you're literally using their service for both presence and distribution.
The mattress case, because it fully encapsulates your mattress, reduces the areas where bed bugs can hide.
You say that as if Steam has unreasonably high rates. Sony, Microsoft, Apple as a standard all have the same rate.