Seems like zig is about to take on a massive task. I'm curious how well they'll reach their goals.
I've been doing some personal studying on game AI recently. During my search, I found a very easy to follow set of lessions on Implementing an array of flocking/steering behaviors. I just wanted to share it here.
A cool project I wanted to share. People have done some impressive things like porting it to the DS or even making legally-not-tetris with it.