Fifth Edition for me. An old friend from my Mmo days wanted to open a westmarch, and invited me to play. The server has long since shut down, but I was hooked afterwards.
Calibria19
Now that is a plothook well done. Definetely going to take inspiration from this one (though I'll try to learn with the original Op and be more descriptive with it as well.)
Playing a wood-elf rogue turned nature cleric (developed that way) in a DnD 5e LmoP turning Skt straight up kind of campaign (dm is somewhat railroady). Started a Fairy Wild magic sorcerer in a homebrew campaign which I am not quite sure yet will take off.
Toying with the idea of hosting something myself (basically bundling a lot of the oneshots I used to run on a Westmarches server I played and dmed on last year into a couple of storylines playing in the same setting, hindered by the usual roadblocks of not owning many books, discord server [and 'not condoning piracy'].
Speaking of which, do you guys have some tips on how to start with that?
Hello, I am Calibria, a 29 year old german 5e addict with a penchant for quirky characters, both mechanically and personality wise. I have played DnD for about 3 years now most of it in Westmarches format which I played and dmed a lot. I like character expression as well as problem solving the most, whether that be tackling complicated combat setups, layered intrigues, social situations or just flat out character problems. In summary, the more that can be done by both sides, the more fun I'll have.
My favorite moment was a heartfelt conversation in which my tortle warlock realized that his friends can accept him even if some of his actions need to be reprehensible, and that there is always a modicum of control he can take of his destiny.
I have several character concepts that I am fond of and would be interested in playing. Of course any backstory can be adjusted to better fit the setting.
The first one being a somewhat erratic fairy wild magic sorcerer who lost his memory and name in a bargain to cross over into the material plane. He is a cheery and somewhat mischievous kind of guy, however that masks a sense of loss underneath. He instinctively pulls on his ancestral magic in battle though due to his loss of identity the connection is strained and prone to go wild.
The second concept is Vongron Goldhand, a student of house Kunderak of Eberron, and a firm believer of Dugmaren Brightmantle. He wound up in Faerun after an encounter with a hooded figure wreathed in shadows, and looks to make the best of it by attempting to establish a warders guild similar to what he is used to from home. In an attempt to do so and find a way back to Eberron, he travels across Faerun taking requests for proper warding of possessions and other mercenary work. Mechanically, he'd be a Mark of Warding dwarf abjuration Wizard, built for frontline and utility (main gimmick being the Armor of Agathys behind Arcane ward extension).
The third one being a trained elven assassin named Lamril Na'emtil, originally at home in the misty forest. He was sent on a mission to gather strength, and once he became lethal enough, invade the domain of Barovia in an attempt to deal with the source of the werewolf incursions once and for all. A taciturn wood elf, stern and guarded with no lack of faces he can wear, but chooses not to unless he has something to gain from a relationship. He prides himself in his mastery of stealth and archery and will challenge anyone who doubts the superiority of the Tel'quessir. Mechanically he'd be a wood elf assassin rogue, built around longbow sniping.
There are other concepts depending on who could fit the party and setting the most, however those three came to mind.