Bri7

joined 2 years ago
 

Old Old page with tutorials for a number of graphics algorithms physics and procgen algorithms- including bresenham, wulines, subpixel accurate polygon drawing, inverse kinematics, perlin noise and others.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Handy for lots of applications in procgen and videogame design

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Super useful knowledge for tile based game design

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

A document by Larry Tesler recounting how he discovered that modal text editing (similar to vi) is very user hostile and created Copy and Paste as an antidote

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