An open world Transformers game
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I really love, and really miss, healing in wow raids circa WOTLK through Cata, specifically using healnot and custom keybinds to keep people alive. I don't have time or budget for an MMO in my late 30s, nor do I see that easing up anytime soon.
I think a game where you had to do raid mechanics/puzzles while keeping NPCs alive through healing could be really fun, even without a loot grind. Or a game that dropped you into a multiplayer raid encounter without the crap around it. Either could be great.
Superhot with level editor
Bring Chromehounds back to console. AC6 was close, but not quite there. Dial the sweatiness back to 5 or 6 instead of 11 and gimme the factional MP w/ dynamic comms. I know MAV or whatever exists for PC but I want my comfy console experience dammit
Monster Hunter as a MMORPG.
I know thereβs a similar idea in China-only but it feels a little dated, Iβd like MHRise style
American McGee's Alice 3
A demolition derby game like wreckfest but without the racing. Leveling, gear, competitions are all focused on destroying other cars and being last one standing.
Bonus if some shenanigans are allowed like you get out of your car and fight other drivers.
Something like Retro Game Challenge, but for Western games. The idea behind Retro Game Challenge is that you play clones of NES games with achievement challenges to "advance" the story, as clones of games in the style of later NES games would come out. It had clones of games like Ninja Gaiden, Galaga, Dragon Quest. It also had game magazines written much like those of the time. The whole thing is a nostalgia trip.
In this case, it probably would have to be PC games. It could even have a cute minigame where you unbox and drop in your first 3D card.
Closest thing I've seen to it has been Arcade Paradise, but the games (along with the rest of the gameplay) weren't as good in that one. They also weren't all retro-inspired, as there's clones of match-3 games and Vampire Survivors.
I once had a dream where I played a game like warcraft 2, but with mythical animals. Basically age of mythology, with better controls, and a darker aesthetic. I still wish that existed, so I could play it.
A good sandbox MMO that people actually play, and doesn't have a high barrier of entry.
A sort of real time game that starts in third person, as a single character, and expands over time to a whole village. Set in a post apocalyptic world, where you wake up after the apocalypse and have to survive, eventually meeting other survivors and either fight them off or band together to form societies. Each person modelled like an rpg character, with skills sets and capabilities (electrician, plumber, computer geek, radio amateur, farmer and all the other things that make a self-sufficient village). It would need to model the dynamics of politics and how society was governed and the run-ins with other villages and roving bands of survivors.
A sort of mini civilisation but themed around rebuilding capability rather than discovering it.
As a kid who loved Kingdom Hearts and The Matrix, I wanted to make a game where you could choose from the standard Magic, swords, guns, OR you could whip out your keyboard and hack the game.
It's not nearly as exciting in retrospect, as it's basically just Skyrim with console commands, but the thread brought it back to me so I thought I'd share. It felt like a cool idea in 2002, though.
I've also been writing and designing a Pokemon game in my head for the last 25 years, but I'm keeping that one closer to my chest even though there's no universe where that happens.
Either a proper sequel to Chu-Chu Rocket that isn't that Duckmarines or the one exclusive to apple, or a modern Vib-Ribbon inspired game where I can pause without having to quit my session.
I especially want the Vib-Ribbon one so I can just have the game scan my music folder on my desktop and create custom tracks without me having to do anything.
In The Valley of Gods... from the developers of Firewatch, too bad they've been acquired by Valve and they abandoned the project