i would like to express my disappointment in the ui design of this game
it could have been an cool as shit tapestry look or at least have cool manuscript type
but alas!
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i would like to express my disappointment in the ui design of this game
it could have been an cool as shit tapestry look or at least have cool manuscript type
but alas!
honestly I was kind of miffed about all the persona stuff but after sleeping on it - I actually like the idea of Persona gameplay loop, and really hated mostly the kiddy shit "boy peep on girl in bath" filler garbage I had to endure in P4. This game seems to be more pompous, more "serious", on a grander scale. Not sure how to word it properly, but the "seriousness" scale seems to be closer to SMT than Persona.
This could be the closest we get to an "adult Persona" (p2ep does not count because it doesnt have muh slinks), without any generic teen comedy anime trash filler, and I think I like what I see.
my concern is the inevitable animu bullshit the game will include
I can't wait for manufactured conflict easily dissuaded by a 2m conversation‼️
my take on the whole "it's just persona again!?" sentiment is that hashino only left p-studio to be out of persona jail. ie being free from making games about teenagers in high school with themes of jungian psychology. i don't think it's surprising that he wants to create another jrpg with social sim elements. it's not like dds is all that wildly different from nocturne despite them being two different series. at least re:fantasy has its own character and enemy designs across the board. its battle system also looks plenty different, what with the 'press turn' costs attached to skills and the job system.
this would be like if the mario odyssey director formed his own subsidiary studio and then created a mario-esque 3d platformer under it. it's a ploy to dodge the mandated series branding. for that reason alone i'm expecting something more interesting than the recent megaten output.
I just don't want to see social sim elements in a game again. I really hope the job system is great though.
i've never disliked the calendar system and i think social elements play a nice role in stat building, but i hope that the cast is fleshed out properly outside of them. p3 did it best by not having party social links for everyone - instead the characters grew with the story in a fully intentional way, whereas in p4 and 5 everyone just sucks mc off instantly
I'm casting aspersions based on assumptions here
I don't like the UI and that's an big one for me
My uncle works at Atlus and sent this screenshot of metaphor. What the fuck?
my uncle is atlus and he kicked me in the balls for asking about smt5
i heard through the grapevine that yoshida acknowledged this and there's gonna be a patch to get rid of the godawful motion blur. hopefully on launch
There will be, but not at launch.