this post was submitted on 27 Jun 2023
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Guild Wars 2

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Wow, that's quality armor! Can't see the sidebar on your instance? Click here: https://kbin.social/m/random/p/490553/Banned-content-Unmarked-spoilers-of-PvE-content-less-than-two

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The fourth expansion for Guild Wars 2 launches on August 22, 2023.

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[–] [email protected] 8 points 1 year ago (1 children)

Damn, Kessex Hills must be cursed if it's getting wrecked again 😁

[–] [email protected] 4 points 1 year ago

I'm so excited to learn more about the mysterious floating castle that's been in the game(s) for 15 years

[–] [email protected] 6 points 1 year ago (1 children)

That's awfully close to Baldur's Gate 3 :(

[–] [email protected] 4 points 1 year ago (1 children)

Also the Cyberpunk update and also Starfield. Those few months are gonna be packed with games to play

[–] [email protected] 4 points 1 year ago

I agree, it's too many games and not enough time!

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

Well this came out of nowhere! I'm happy to see they are finally talking about the new expansion, although the story direction isn't my favorite. I want more politics and less mindless monsters. I still mourn the Icebrood Saga that could have been (charr civil war!!!).

Ok, complaining over. It's nice to see the Wizard's Tower finally getting some attention. I wonder if the destruction of the village by the tower will be permanent or just instanced content.

I really like the idea of phasing where it can all exist at once but what you see depends on your current story step.

EDIT: I just realized ZOJJA might be back. Looks like her at the end of the trailer.

[–] [email protected] 4 points 1 year ago

You had me at "hammer holosmith"...

[–] [email protected] 4 points 1 year ago

Lots of exciting new changes! Pretty stoked for this.

[–] [email protected] 3 points 1 year ago

So many new weapon ideas! and open world legendary armor! And if the floating castle is getting addressed, maybe other things like the Brisban portal, or dare i say it...Malyck?

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

What a nice surprise. So excited for this! Also my cat when I open a can

[–] [email protected] 3 points 1 year ago (2 children)

Lots of interesting stuff in there:

Experience all-new flexibility in combat customization thanks to several potent system updates. Relics augment your build with special additional effects, combined with a streamlined and revamped rune system. Unlock access to weapons that were previously exclusive to elite specializations for each profession. In future releases, each profession will gain the ability to use even more weapons to introduce entirely new fighting options.

I'm leery of the new relics system; I hope that's not just a "here, have some grind to slow you down" kind of system. Could be fun and interesting, like Masteries, or it could be clunky and terrible, like Research Notes.

[–] [email protected] 3 points 1 year ago (1 children)

Seems like they're removing the 6-rune bonus and putting that in relics. You can take whatever stats you need in runes and then have whatever strong passive you want without fucking over your stats.

[–] [email protected] 1 points 1 year ago

oh interesting! That could be pretty solid

[–] pory 1 points 1 year ago

For someone that made the insanely overpriced legendary runes just so that I wouldn't be forced to slow down and grind "if/when anet decides to make rune of the firebrand for alacrity but tie it to end of Dragons map currency" I'm pretty pissed. Anet had clearly stated that a character in full legendary gear will be geared up forever, then pushed that back in EoD with jade modules and cores. At least the modules only matter for open world, and vitality only matters on some builds in instanced content, I said to myself. Now I'm going to need to grind something for sixty builds.

[–] [email protected] 2 points 1 year ago

Hyped! Already pre ordered the ultimate edition

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