This is a quick post. Working on multiplayer.
Initial Test: 51638ff2a8
Dedicated Server (headless)
How to try it out?
- download and open latest gotink source
- download and run (in terminal) dedicated server binary (or compile manually for better security)
- go to multiplayer and connect
- go to singleplayer and load a map
There are no synced physics at the moment.
Only position and rotation are sent to server and spit back out to all the other clients to work with.
Considering having physics calculated on client side.
How will accounts work in the future? Think of Project Zomboid or Minetest. A simple username and password will suffice, and be stored differently for each hosted server. Please use strong passwords.
P2P will be available in due time.
Just looking to play the latest stable version?
Play Now!
Source Code!
I understand that developing multiplayer games can be difficult. If you believe I may be able to lend any advice or experience, do not hesitate to contact me for help.