this post was submitted on 26 Jun 2023
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Cathode Ray Tubes

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A place to discuss Cathode Ray Tube displays, especially with respect to retro (and modern) gaming. Upscalers, cabling, homebrew software, and related analog technology discussions are also encouraged!

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[–] [email protected] 1 points 1 year ago (1 children)

I don't miss the 60Hz flicker, one little bit.

[–] [email protected] 1 points 1 year ago

For me, the flicker looks fine in games... and less fine in primarily-white screens like game loading screens or computer desktops. I've read conflicting information over whether TVs had longer persistence than monitors.

[–] [email protected] 0 points 1 year ago (1 children)

Cool - what's the IR bar along the top for?

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Miniature Wii sensor bar. I ended up moving it below the monitor, since you hold your Wiimotes below eye level, and the Wiimotes weren't built for being held so close to the monitor (so keeping the monitor at eye level and Wiimote at arm level would position the sensor bar out of the camera's field of view). The cable now gets in the way of the front-panel controls, but it's the price you pay for playing Wii games on a 17" VGA.

The KiCad source files are at https://codeberg.org/nyanpasu64/sensor-bar/releases/tag/v1, with the current revision at https://codeberg.org/nyanpasu64/sensor-bar.

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