this post was submitted on 25 Jun 2023
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I'm trying to figure out the best way to deal with some homebrew stuff I'll be dealing with in my 5e campaign.

If you're not familiar with Ancestral Weapons, it's a pretty cool system that gives you the ability to have weapons that level up with your players. The players get points periodically that they can spend on upgrades to their weapons.

I'll be using a variation of this setup in my campaign, and I'm trying to figure out the best way to do so. My initial thought was a scene for each character's weapon, with some Monk's Active Tiles to handle a "talent tree" kind of interface where a player could select and then lock in which powers they want.

That doesn't really take care of updating the item itself though, which means that the players would have to update things manually ("oh, I need to make this sword +2 now" for example) after using the scene as a kind of calculator.

So maybe there's a better way: make the weapons Actors of their own, with special character sheets or something? Or maybe there's an existing mod I can use? Any thoughts or suggestions on the best way forward are appreciated.

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[–] jasparagus 1 points 1 year ago

Is your goal to mechanically handle the upgrading of the weapons, or to just track the evolution of the weapons somewhere? Honestly, in the interest of simplicity, I'd probably go with something like a journal entry for the ancestral weapons, with a page of clickable rollable tables for any rolls they'd need to do (or for any thematic info, like a wiki) and then write (or ask players to write) a cool thematic blurb for each "level" up of the weapon if that's something they're interested in having/doing.

I'm not aware of any modules that handle this automatically, but I think it's not something I'd see as worth building out.

If you really want to go mechanical with it, you could do an actor sheet and build all the different "level up" stuff as features, put it all in a compendium, and then have players select/drop in features from that compendium... the obvious downside is that all still has to be manually updated when the day is done. Then again, there are worse tasks than getting to bump your weapon up to +2 :).