Yeah I like how big the world is and how there's always something to work on. Vanilla seems so simple and easy I can't enjoy it anymore.
Factorio
Dreaming of transport belts
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Last updated: 2023/06/05
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The creator has built-in a bunch of pvp multiplayer stuff and I'm just confused... Like, with a universe that big, why can't we just get along?
I could never do pvp because I'd cry if my factory got destroyed.
Do you mean SE is mostly a multiplayer mod now?
Not gonna lie, I didn't notice what sub this was in when I clicked the link.
As I read the subject, I found myself also feeling dismayed that we hadn't discovered any signs of intelligent life, and then I got to the bit about the jetpack.
Lol, I really didn't think the title through. This was an impulse post.
I don't think I would like jetpacks in real life... I'm just a bit too risk adverse for that kind of thing.
After 200hrs in my SEK2 run, I don't think there is a way to return to vanilla. I'm even thinking of doing another run after finishing this one.
At first I thought the progression takes too long and the logistics were complicate but after some planning and structure is really fun to solve the puzzles and see how everything works after putting the effort.
Has anyone played in multiplayer? I think it would be fun to plan production projects in group haha but none of my friends like factorio.
I'm playing with a friend but we just host locally.
It's tricky because either you have to double everything, or you have to share resources... Which creates random and very interesting problems.
We're enjoying it, but I'm not sure it's faster or easier than solo. Unless you've each already figured out the processes individually.
I really liked it, but I started to get overwhelmed by the complexity of some of the space science. Now I don't know that I could get back into my existing save without spending hours trying to figure out wtf was going on, and the thought of going through all the early game again without changing something is also not super appealing.
I have been considering a K2/SE run, since I think that will change it enough to make it a bit fresher, and I've heard that despite K2 extending the early game, it makes some of the later SE things a bit more manageable. Can't remember the details of how, though. Was from a reddit post a year or so ago.
Maybe it'll be fresher, but by adding k2 you'll really just make the earlier game the same complexity as the bit that lost you last time.
Heh, you're probably right. I've gotten back into my exotic industries run for now, so I'll put SE plans back on hold.
Apparently K2 mixes well with 248k, so that might be an option for more complexity without the extreme space science grind or multi surface complexity of SE.
Edit: Apparently exotic industries is the sort of spiritual successor to 248k, but with more good stuff, even made by the same author(s). So I'll definitely go back to progressing with that mod. I'm in the electricity age, so it should really ramping up complexity soon.
I burned out of EI trying to find those bloody flowers. But it was great up to that point, as was 248k