this post was submitted on 19 Sep 2023
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GraphicsProgramming

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Magazine for all things related to graphics programming. Feel free to post.

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A little over a year ago I was looking to overhaul our shadow rendering at work in order to improve overall quality, as well as simplify the workflow for the lighting artists (tweaking biases all day isn’t fun for anybody). After doing yet another round of research into modern shadow mapping techniques, I decided to do what I usually do and starting working on sample project that I could use as a platform for experimentation and comparison.

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