I'd like a mouse with variable friction. Pair that with haptic feedback and you could make some very cool use cases, like simulating lock picking in RPGs.
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I had one 20 years back. it was cool, but somewhat limited in its adoption.
I had a steelseries mouse with some vibration settings. But I don't think it took game data, more like a few programmable bumps you could set up to trigger x seconds after you hit a mouse button.
Same, SteelSeries Rival 700. It could be used by games in the same way as a controller, but the game had to implement support specifically for it, and developers aren't going out of their way to support a single gimmick mouse.
I think it had a few options to use the vibration for kill tracking or health alerts in CounterStrike, but that's all I can remember, and I still never used it.
Seems like it'd throw your aim off...
Yeah, but if you're into single player games then it just adds to immersion.
That's fair.
Was just the first thing that came to mind.
That sounds like force feedback joysticks for aerial combat games,where the recoil is in the peripheral.
But in modern shooters, the recoil is on screen instead, so I wonder how well a new vibrating mouse that recoils itself would pair with that.
I just remembered that someone already did what I was about to suggest:
That's hilarious!
Theoretically you could create it with KDEConnect on a phone and use it as a mouse
- this might be easiest to implement as you'd need a smartphone, a pc, then install KDEConnect on both
- the con being the mouse part becomes more of a haptic trackpad as the phone itself doesn't relay back global positioning changes(although it could with GPS but might not be cost/time-effective)