this post was submitted on 17 Jun 2023
8 points (90.0% liked)

Worldbuilding

1069 readers
2 users here now

A community for sharing your worlds, exploring others' worlds, and discussing anything relating to the art of worldbuilding.

Resources

Related Communities:

Battlemaps

Dungeons & Dragons

TTRPGs

Rules:

  1. Follow Lemmy's Code of Conduct.
  2. Remain on-topic. Worldbuilding contains many areas of interest, so, when in doubt, explain how your contribution fits within worldbuilding.
  3. Give context in the comments of your post. This will help your audience engage with your creation and encourage interaction.
  4. Tag posts as NSFW if they contain images or discussion of extreme violence or explicit sexuality.
  5. Advertising should not disrupt the community. Self-promotion of projects related to worldbuilding are fine. However, you must be willing to engage with your audience.
  6. Love each other. There's a human on the other side of your screen, so treat them with respect.

founded 4 years ago
MODERATORS
top 1 comments
sorted by: hot top controversial new old
[–] [email protected] 2 points 1 year ago

The question is a bit unclear. What factors? For what purpose?

When I use weather in tabletop RPGs I typically create a markov chain. Each type of weather has a table of weathers it can become, and that table often includes itself. I then roll on table for the current weather every game day, and that decides what the weather changes to.

Simple example: Sunny: 1-3: sunny 4: rain 5: heat wave 6: overcast

Rain: 1-2: rain 3-4: overcast 5-6: sunny

Overcast: 1-2: overcast 3-5: rain 6: sunny

Heat wave: 1-2: heat wave 3-5: sunny 6: rain