I can't help but wonder how they're going to manage such intricate and engaging boss fights with the massive variance in player power you can get from gear alone. Not even accounting for different builds, I'm super curious to see how they've approached this problem.
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Probably same solution as currently.
Players could absolutely delete bosses but they usually don't because that level of damage doesn't make progressing through the story any faster. My only character with that kind of damage early on was Hexblast. It was extremely fun but slow leveling, as the cast time is pretty massive.
Weaker players will struggle until they learn to build a certain level of damage. The bosses just have to be tuned so that it is possible to salvage a garbage build without knowing every single game mechanic. The tuning is currently pretty lenient, as I can make up builds on the fly that demolish Ruthless even though non-ruthless characters get at least 300% more damage for free.