this post was submitted on 27 Aug 2023
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[–] [email protected] 5 points 1 year ago

Oh no, what'd they break this time?

[–] BloodSlut 4 points 1 year ago

Well then im not interested

[–] [email protected] 4 points 1 year ago

It's hilariously sad when you require a headline like that because of your previous games.

[–] RizzRustbolt 4 points 1 year ago (1 children)

I feel bad for the teams that had to go into "double crunch" mode after BG3 came out. Just so they can get the game into not embarrassing shape for launch.

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[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

(x) doubt

In the case they are actually being honest, they could just be speaking relatively - which still doesn't inspire a lot of confidence in me that Starfield is going to be seamless and smooth at launch, or even a few months past launch.

In the case that they are just clearly lying, it's an intentional strategy: they're counting on the fact that they will gain more money from this than they will lose from people discovering it was a lie after the game launches.

[–] [email protected] 3 points 1 year ago

Based on their other games, that's the bare minimum we should expect

[–] [email protected] 3 points 1 year ago

What a ringing endorsement.....

[–] PotjiePig 3 points 1 year ago

As in no giant bug beasts?

[–] [email protected] 3 points 1 year ago

Todd Howard should spend more time debugging and less paying for positive articles.

[–] [email protected] 2 points 1 year ago (1 children)

Yeah, because when you've used the same engine for the past 15 years, I'd expect you to iron out most of the issues by now.

I kid because I love. I'll play the fuck out of it regardless, but I'll almost be disappointed if this game isn't a glorious mess at launch.

[–] [email protected] 1 points 1 year ago (1 children)
  1. Morrowind was the first game on the engine.
[–] WiildFiire 3 points 1 year ago

Morrowind came out in 2002 so it's actually been 21 years

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