this post was submitted on 27 Aug 2023
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[–] [email protected] 41 points 1 year ago (1 children)

Meanwhile India landed on the moon for 65 millions, and the guys at star citizen can't even land a spaceship on a simulated moon for 700 millions.

[–] [email protected] 16 points 1 year ago

Hey, SC got landing on moons working a long time ago at 100 million, so they're a close second to India.

[–] [email protected] 38 points 1 year ago (2 children)

I expect to see many videos exploring the failures of this project in the future, maybe a few lawsuits. It would be a miracle if a good complete game worth this investment was created.

[–] [email protected] 21 points 1 year ago (1 children)

Eh, I think CIG has enough true believers buying JPEGs for this to continue pretty much until the whales die of old age or just run out of money to send him. I wouldn't be shocked if we're still talking about this in another decade, except this time it's $1.2 billion in funding.

[–] [email protected] 8 points 1 year ago (1 children)

After a couple trillions in funding maybe we will see a true 1 to 1 to real life physics engine lol

[–] [email protected] 9 points 1 year ago (1 children)

Not gonna lie. I was a huge fan of wing commander and freelancer. I backed this early, but for a while now I’ve given up on ever expecting anything from this project.

I’m not sure it’s actually a scam, but probably a vision that got away from them due to feature creep. At this point I don’t even care.

[–] [email protected] 1 points 1 year ago
[–] [email protected] 36 points 1 year ago (2 children)
[–] [email protected] 29 points 1 year ago (1 children)

They aren't laundering money. No. They're basically just setting it on fire.

See, Chris Roberts is the king of feature creep. He keeps wanting to add in the new shiny while not paying attention to finishing the shit that's already on the list.

They've also thrown out previous work to start over again more than once.

[–] [email protected] 5 points 1 year ago

Star Citizen needs something like what happened to Freelancer if they ever want to release: change of management. It suffered the exact same feature creep and that only ended when Microsoft stepped in and ousted Roberts

[–] [email protected] 4 points 1 year ago

Check my other comment, I found a quote saying they have about 1000 employees. At $100k/yr average salary, that's about $100M/yr just to pay the salaries. Even if they underpay at $50k/yr, thats $50M/yr. That money is simply being burned. This whole project is a classic example of feature creep and sunk cost fallacy.

[–] [email protected] 33 points 1 year ago (2 children)

I really wish star citizen was real, but it’s so bad. It’s completely unplayable on most hardware and full of bugs

[–] [email protected] 12 points 1 year ago

I bought some basic package God knows how long ago and check in every couple years. It's a joke how little progress they've made.

[–] [email protected] 7 points 1 year ago

Hey give them a break, they only have a small measly $600 million budget and have been in development for a short 11 years.

[–] drekly 29 points 1 year ago

They haven't yet decided how they want the flight model to work.

In a game about flying.

A decade old.

[–] [email protected] 28 points 1 year ago (2 children)

The single greatest theft in gaming history. People will defend this unfinishable mess for decades to come.

[–] Jumi 7 points 1 year ago

Typical sunken cost fallacy

[–] Thade780 3 points 1 year ago

At the time (think it was 2012) I paid 50€ for it. Got it refunded like 4 or 5 years later since there still was nothing concrete.

[–] quams69 24 points 1 year ago

These clowns paid for Mark Hamil to do a voice in their unfinished spaceshiperooni game merely because they could

They have no idea how to responsibly allocate their budget or schedules

[–] ArchmageAzor 15 points 1 year ago

RSI is really stretching their dev time out so they can pocket as much cash as possible

[–] [email protected] 14 points 1 year ago (1 children)

There are stretch goals that go all the way to 65 million, and then it stops there. Since it's obvious those goals were reached a LONG time ago, does anyone know if those are already in the game?

[–] [email protected] 4 points 1 year ago

About half of them are in the game at this moment.

[–] [email protected] 12 points 1 year ago

I wonder if they know that starfield is coming out, no man's sky's been available forever, and there's a plethora of other games out there.

I think people are addicted to a fantasy.

[–] [email protected] 12 points 1 year ago (1 children)

How the hell are they still getting money, and where does it even go

[–] [email protected] 10 points 1 year ago (1 children)

I can't answer the first question, but developers and artists are expensive. Here is a quote I found online

As of 2020-12, CIG has a total of 695 staff. 512 of whom are developers. As of July 2023, 1100 CIG staff are working on Star Citizen, not counting third party ...

At an $100000/yr salary, a team of 1100 people will cost $110mil/year. That excludes other business costs or any third party company they may contract for various assets, for example music.

[–] [email protected] 14 points 1 year ago (1 children)

They're easily triple-A size without a single launched game lol. Yet despite the budget and expense of a AAA studio, they've put out less content then an indie studio. So what are these developers actually even doing

[–] [email protected] 3 points 1 year ago (1 children)

As a developer, it's easy to get lost implementing things that "you might need", and waste time on countless refactorings. This is why project management is very important, and to have capable people in the leadership that can give a direction.

I've seen some interviews with developers, and they definitely are building cool tech, for example procedural generators that can do very detailed models of buildings and interiors, but it takes time away from actually making the game.

[–] [email protected] 4 points 1 year ago

A thousand percent this is bad project management. You can have amazing staff but if there's poor project management there's going to be huge costs and delays

[–] [email protected] 11 points 1 year ago

Good old star shitizen. I regret the day my friends conned me into this shit game.

[–] [email protected] 6 points 1 year ago (3 children)

That's amazing. Is this money protected somehow or are we seeing a bunch of people get scammed?

[–] [email protected] 15 points 1 year ago (2 children)

Scammed, but they're like knowingly being scammed. It's not a secret and the people seem totally willing to keep putting money in.

[–] [email protected] 2 points 1 year ago

A feature they share with the MAGA movement

[–] [email protected] 0 points 1 year ago

Reminds me of ant lines.

[–] [email protected] 7 points 1 year ago

When the game is overdue by nearly a decade and has numerous controversie, that's usually not a good sign.

https://www.denofgeek.com/games/every-star-citizen-controversy/

[–] [email protected] 1 points 1 year ago

Overpromise Underdeliver And Repeat again with a new feature, new ships or whatever that requires a new payment.

[–] [email protected] 5 points 1 year ago (1 children)

Is this game even playable yet?

[–] [email protected] 8 points 1 year ago

Well...depends on what you want to do I guess. I do not own it but you can do stuff for sure...

Complete? No it isn't and never will be as they want to do crazier and crazier stuff and keep asking money in a way or another....

[–] [email protected] 1 points 1 year ago

Holy fuck the opinions there are around. I haven't played it, seems I saved myself from a bad experience.