Interesting! That could be fun. I tend not to give enemies PC character creation options; I'd think about it for a major recurring figure or something, but generally I just use humanoid monsters. For big fights, like armies, I'd be tempted to use MCDM's minion rules. This does look like a cool little tool though!
DM Academy
A community for discussion, questions, tools, or advice regarding being a Dungeon Master (or Game Master) for Dungeons and Dragons or RPG's in general
/c/DnD Network Communities
- Dungeons and Dragons
- Dungeons and Dragons - Art
- Dungeons and Dragons - Homebrew
- Dungeons and Dragons - Memes and Comics
- Dungeons and Dragons - AI
- Dungeons and Dragons - Looking for Group
Rules (Subject to Change)
- Be a Decent Human Being
- There are 4 types of posts here, Questions, Advice, Articles, and Tools; Stories belong in [email protected]
- DO NOT Downvote simple or beginner questions, this is a space for EVERYONE from beginners to advanced DMs
- No Piracy, this includes links to torrent sites, hosted content, streaming content, etc. Please see this post for details
- Zero tolerance for Racism/Sexism/Ableism/etc.
- No NSFW content
- Abide by the rules of lemmy.world
Sorry, should've been more clear, but I'm currently running a more "spy"centric campaign (think Dishonored, if you've played it). So a lot of the characters are recurring and have a bigger impact on the narrative. I use it for them. But like NPCs, or a PCs father, etc. I don't bother lol.
Don't get me wrong, I still use monsters and stuff from the monsters manual, but to give some fun challenges, I figured "instead of throwing 20 smaller enemies at my players, why not roll up 2 characters as the "generals" of this army, and that will be their combat for this session".
I thought Itd be fun for my players to fight someone who had as insane abilities that they do. After all, they're not the only adventurers or power seekers in this world.
I've tried my best (this is my first experience DMing a campaign) to recreate the feeling that Oda does in One Piece. The world is alive and vibrant. Sure, we are following our players, but that doesn't mean the world revolves around them. Stuff is going on without them there, so they might show up in the middle of a giant thunderstorm, or a raider attack, or nothing could happen at all, until they leave.
My players have liked it so far, telling me it gives them plenty of story hooks that they could follow if they wanted to.
Ah nice, that makes a lot of sense!
The group I'm running for are reasonably experienced and know character and creature abilities pretty well, so I'm using a whole bunch of stuff from Conflux Creatures to keep them on their toes; it's working really well.