Avowed
A one-shot adventure
Join Game Master Matthew Mercer for a special Avowed inspired one-shot as he guides players Marisha Ray, Travis Willingham, Anjali Bhimani, SungWon Cho, and Whitney Moore through the Living Lands and shadow-haunted shores.
Welcome to Eora, a vast and mysterious world of magic, politics, and discovery where empires weave and rove over their interests in the many gods who have presided in ages past over the Wheel (the cycle of rebirth the soul underdakes with each passing). The soul itself is a studied thing, a being's own essence, and its mechanics themselves are studied across many lands within the field of animancy. Texts and great machines recovered from the ancient civilization known as the Engwithans pertained to and manipulated souls in ways that are still not fully understood.
But such matters carry little interest where our story begins, as a sizable prison ship recently set sail from the Aedryan capital city of Highcrown heading northward.
This ship, the Dancing Umbrage, carries a cargo of numerous convicts of varying degrees of notoriety, shackled then prepped into the ship for arrival to the Living Lands, the northern frontier island where numerous settlements and foreign colonies now seek to expand and claim dominion over the region's diverse geography and bountiful resources. Rumors swirl of unnaturally abundant landscapes and uncovered relics belonging to prehistoric culture, and the pursuit of such interests requires labor. Well, no labor is cheaper than prisoners without choice, prisoners that now wait within the belly of the Dancing Umbrage pushing onward across a choppy sea as a storm brews beyond.
So here, deep below the deck, the dull, swinging lantern light barely lighting the interior of these barred cells. The strong sense of musky sweat and mildew, salt-soaked wood itself giving this awful mixture of smells that sting the senses, like an invisible mist that hangs in the air around you. The loud sounds of hard exterior rainfall hitting the hull of the ship, the undulating creaking of the wood with each shift of every heavy wave causing you all to rock and push against the bars and wood that surround you.
Here in the shadows of this ship, the many criminals sent on this "adventure" sit behind these bars sliding with each of these heavy swings. A wooden cage filled with a unique mix of white collar criminals, grifters, thugs, and some career crooks all eager to be free from this seaside rocking coffin.
As we shift over to one of the two adjacent cells, with but a set of bars between them, what are you doing?
