Graphics are not everything, for me it's game-play first. I'm playing Carrier Command 2 now for a month straight and it has mediocre pixel and low-poly graphics, but the immersion is fantastic. It's a time sink and I forget when I should quit playing it. Hyper realistic graphics have their audience, but now they're at the point where a little improvement in graphics has diminishing returns, hence the high cost.
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Great, new game to try. Love me some quality time sinks.
Fully agree on graphics- I want to enjoy a game, graphics are only a component of that, and its not necessarily hyper realistic.
Neee more micro transactions and loots boxes?
So tired of these corpo parasites opions being injected to my socials feeds.
STFU and make good games, maybe I will start buying them again
add me to the crowd where graphics is not a major thing. its great ad can make one game preferable to another but im all about character customization both in look and abilities.
that's fine bc nobody can run it anyway. just do your graphics like control and it'll run fine even without upscaling.
[…], particularly when end users tend to despise particularly greedy live service business models.
Have you considered making your business models … not particularly greedy?
Insiders, outsiders, everyone knows at this point.
You can’t make these insanely open world games with hyper realistic graphics on a reasonable budget or in a reasonable amount of time. Games take too long and cost too much to make. Too many eggs in the basket.
I remember being struck playing TLOU2 by just how damn long it is. I would’ve been happy with half the playtime and paid the same price.
I’d rather play a pixelated platformer…