this post was submitted on 17 Jun 2023
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Commander

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Commander format discussion

Also called EDH or Elder Dragon Highlander, Commander is Magic's most popular format and all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your 100 card deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic's history.

Commander combines the command zone, color identity, singleton deckbuilding, multiplayer strategies, and the entire MtG cardpool for one of the most exciting and fresh ways to play.

Read more at Commander's official website.


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I mostly play Magic with people that I've taught the game and gotten hooked on it. Because of that I always keep the new player experience in mind when building decks and some of them are even built with that as a hard constraint.

These are the decks I keep that I give to newer or rustier players. They tend to have a bit everything or else commit hard to just the one theme where the theme is obvious.

Halana and Alena Counters - Make your commander big then they make something else big every turn.

Sloguurk Self-Mill - mill yourself, make your commander big, draw lands from the graveyard, play them.

Ramp City Svella - Ramp ramp ramp, cast fatties, profit.

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[–] [email protected] 3 points 1 year ago (1 children)

I like to keep a few precons from the same set to have a somewhat balanced power level against each other. Right now I have the Necrons and Tyranids from the WH40k set for this. It also lets you have talking points for how you might make cuts to the deck to make it your own.

Otherwise I think big ramp or midrange makes a good intro. This Molimo Maro Sorcerer deck is an early rev of a budget deck that I would hand over to folks. It goes quick enough to be a threat, but has only a few decisions to make.

Also decks that could run with different commanders in the same color identity in the 99 let's newbies have a bit of control of how they play the deck. An example being [[Heartless Hidetsugu]] and [[Auntie Blyte, Bad Influence]] would play well in either's deck, but changing up the commander choice could cause you to pivot between a combo or agro game plan.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

I don't have the deck buit anymore but [[Yeva, Nature's Herald]] was always a good intro deck. You can just focus on ramping and throwing out big creatures or flashing them in at the opportune moment. Let's you explain the difference between instants and sorceries and opens up conversation about how the stack works. Also teaches them about enter the battlefield abilities and triggers.

It's like a weird form of green control that let's you explain how other colors work and most new people tend to be drawn to green from my experience.

[–] [email protected] 1 points 1 year ago
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