The great base refactoring is underway. I'm going for a circular base and am eager to discover what game mechanics I don't know about that will make this idea silly!
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The area I planned is now basically complete.
My plan is terrible. This is my first playthrough and created my plan largely without knowing the game mechanics.
My plan was to create two independent colonies on the same map, one on the left and one on the right. They would have their own food, crafting, and power, but would cooperate in defense, research, birthing new colonists etc. I separated the colonists into different zones that shared the outdoor areas and central palace. This breaks down because of item counts on the map being connected between the two colonies. For commodities like food I could overcome this with having high priority chests that mechs would balance, but for low quantity items like implants, this isn't feasible.
Even if I could split item counts between left and right, the base is also terrible because being planted on the zone boundary is a liability.
I've got a new layout I'm planning to make. I thought about moving to a new site like I did previously, but decided against it.
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Got royalty and started working on my throne room. Expanded to the west side of the area. I've got big plans!
Third spring in my new home. I've doubled my walls and rebuilt my killbox to use shotguns. I've also expanded my indoor growing area.
You're gonna need a lotta chemfuel for those generators
Summer of the next year. I've built out some more farming to get some food supplies, deathstrand and cotton. I've also built a mortar area. I'm currently trying to figure out pigs.
My killbox design is working well, but I want to change things up...
My first winter in the new area just started. I've moved my killbox to be as close as possible to the core of my base, but I haven't gotten to test it against a good raid yet!
I'm building a wall around the entire quadrant I'm occupying. I'm selling my extra animals but it's seemingly hard to sell them quickly enough!!
If you make square rooms that are 21x21 you can support it with a single pillar in the center/wall.
Thanks, I was wondering if I should align to that. Columns don't seem to be a motion impediment to colonists so I don't mind them that much.
I like the wall in the center so I can hang torches off of it. That and the glass roof mod. Let me make greenhouses that are very effective.
I built my killbox and had my first raid, unfortunately they didn't path into my base. I think I need to move the killbox closer to the center of my base.