this post was submitted on 17 Dec 2024
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Satisfactory

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Back in co-op today, my wife made more progress on Copperworks.

The first half-facility is wired up and ready for power.

She also made a little progress on FICSMAS. But with everything so small-scale, it takes a while to produce enough items to progress.

Me, I remembered that I was going to start a Nobelisk factory last time, and ran out of Reinforced Iron Plate, while building it, so I had resolved to build a new one, which will require automated trucking, which will require automated vehicle fueling, and also finalization of all the roads.

Here we have the last vestiges of the old belt-supplied-central-storage system, that remains to be torn down. Also, the remnants of Solid Biofuel Power, which I'm going to repurpose into fueling trucks.

With a workable refueling station in place, we spent the next hour or two brainstorming how to formally build out the roads.

As we were discussing how to run power, it occurred to us that with the right design for power lines, we could also support zip-lining. So, we experimented with a bunch of different ideas for that, figuring out the ideal height we need, how to ensure uninterrupted zipping between joints, how to make it all look cosmetically nice, etc.

Ultimately, we've settled on this. In spite of my hatred of powered lights, this really did look the best. We'll just be setting it all up with enough controls that we can turn all the road lights off, if it becomes a power problem.

So, our intention is pretty much to be lining the roads, as such. I'll get to work on blueprinting this as much as possible, next session.

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[โ€“] spacehedgehog 2 points 6 days ago (1 children)

Any FISCMAS decoration? ๐Ÿ˜€

[โ€“] [email protected] 1 points 6 days ago

Not yet. That's my wife's department, on this save.