Previously, I covered all of the moveset changes I'd give to the 12 Smash 64 characters, so I decided to move onto the next game in the series, Melee. Many agree that just like Smash 64, there are still a lot of characters have more problems and are more problematic in execution compared to the newer fighters, so i'd figure give them changes that fit them properly. Even if I'd only change one or two things about a character, whether it'd be an incredibly minor moveset change, a single animation change, or an alternate costume, I'll list them here.
Peach:
1.Jab: Only the name is changed.
2.Dash Attack - Kunai Swords: Puts the Swords in an X Position, then slashes forwards.
3.Side Tilt - Rapier: Thrusts the Rapier forwards.
4.Down Tilt - Heel Slide: Performs a heel slide kick.
5.Side Smash - Forward Charge Punch: Performs a forward charge punch.
6.Down Smash - War Fan: Swings in a downward horizontal angle.
7.Neutral Aerial - Jump Kick: Performs an Aerial Jump Kick.
8.Forward Aerial - Perry: Swings perry forward.
9.Down Aerial - Poundbrella: Peach gets inside of Perry, and plummets down to the ground, slamming hard when landing, can also meteor spike opponents.
10.Grab - Whip: Uses a whip to capture, then pull opponents to her.
11.Pummel - Slap Glove: Slaps the opponent.
12.All of throws are back to Sm4sh throws.
13.Neutral Special - Vibes: Selects one of four vibes. They are tied to meters that last about their respective seconds and also can alter with their own strengths.
14.Side Special - Chargebrella: Holds Perry in front of her fire a yellow, umbrella-shaped energy projectile that travels straight ahead a short distance, which can be charged.
15.Up Special - Grappling Hook: Pulls out a Grappling Hook, then fires it upwards at an angle while slightly boosting herself up. It also can act as a tether recovery.
16.Down Special - Therapy: Bends down for a bit, then heals herself.
17.Final Smash - Psych Bomb: Throws a bomb at them which causes many bombs to rain from the sky and deals a large amount of damage.
Bowser:
1.He will now have his canon personality and canon voice from Kenny James instead of the infamous realistic monster creature vocal sounds.
2.Entrance Animation: He will now enter battlefield from his Clown Car while saying "Showtime!" and hop out of the Clown Car.
3.Jab: Goes back to his Melee and Brawl Jab.
4.Dash Attack: Performs a Shoulder Tackle, gaining a quick speed boost during the move's duration.
5.Side Tilt - Punch: Punches Straight forward.
6.Down Tilt - Stomp: Stomps his feet onto the ground, burying opponents.
7.Side Smash - Sliding Punch: Reels back before unleashing a cross punch.
8.Down Smash - Tail Whip - Swipes with his tail on fire.
9.Down Aerial - Ground Pound: Moved from his Down Special to here.
10.Forward Throw: Grabs the opponent by their feet with his dominant hand, spins them over his head & tosses them forward.
11.Neutral Special - Fireball/Fire Breath: If Tapped, Shoots a Fireball or If held, shoots a Stream of Fire, both dealing fire damage, which the latter can be angled.
12.Side Special - Spike Ball: Curls into his shell and tackles at high speed.
13.Up Special - Body Slam: Retreats into his shell and flips high into the air, and stays there for a bit. You can move left and right slightly at the peak of his jump, too. At the peak of his jump, if you press B again, then Bowser will come crashing downward inside his shell, dealing damage to any opponent underneath him. The slam buries grounded opponents and meteor smashes aerial ones.
14.Down Special - Minion Help: Spawns a menu where he could summon his minions to help him do a specific attack, which leads to a cooldown.
14.1.Goomba Storm: Summons Goombas who he lights on fire & fall over to opponents.
14.2.Koopa Corps: Summons Koopa Troopas before retreating into his shell & several Koopa Shells will appear & bounce off him at random opponents.
14.3.Shy Guy Squad: Summons Shy Guys to roll & push him into a rope & will be fired like a slingshot & hit any opponent at a great speed.
14.4.Magikoopa Mob: Summons Magikoopas so he can throw fireballs on them as they all fire a magic blast forward.
15.Final Smash - Fury Bowser: Punches in front of him, hitting up to three opponents. Opponents are sent into a cinematic, taking place in a dark and stormy world. Bowser will then transform into Fury Bowser, roar loudly, then blast a massive fiery beam from his mouth, incinerating the opponents he hit.
16.Idle Animation #1: He stands upright a bit and place his hands on his hands and start tapping his foot as if waiting impatiently for something to happen.
17.Idle Animation #2: Stands more upright, hold out his arms, squints his eyes slightly & laughs smugly
18.Side Taunt: Does a small dance where he jumps up & thrusts his arms up, all while laughing.
19.Up-Taunt: Bowser will stand upright and outstretch his arms and let out an evil laugh.
20.Down-Taunt: Simply lets out an angry roar.
21.Left Victory Pose: Lets out an evil laugh with his arms outstretched, similar to his new Up-Taunt, then crosses his arms and looks at the camera with a sinister smile.
22.Up Victory Pose: Becomes an updated version of his Sm4sh Right Victory Pose. He'll spin around while inside of his shell, before stopping and emerging, and pose for the camera.
Ice Climbers:
1.Final Smash - Iceberg: The move itself remains exactly the same, but now, the Condor will automatically grab the Ice Climbers and carry them up to the top of the stage, instead of having to control them up there and grabbing the orange bird manually.
Sheik:
1.Goes back to transforming into Zelda though by shield special.
2.Down Taunt: Pulls out her harp from Ocarina of Time and plays it a bit.
3.Up Victory Pose: Plays her harp, before looking up at the sky, mirroring that one scene from the Melee opening movie
Zelda:
1.Goes back to transforming into Sheik though by shield special.
Dr. Mario:
1.Neutral-Air: Spins around in midair, referencing the old Dr. Tornado move
Pichu:
1.No longer self damages itself from all of its electric moves.
2.Jab - Thunder Punch: Its fists become electrified, then punches with them.
3.Dash Attack - Wild Charge: Shrouds itself in electricity and runs into the opponent. This also damages it a little.
4.Side Smash - Thunder Shock: Only the name is changed.
5.Neutral Aerial - Thunder Wave: Summons a weak blue jolt of electricity and releases it from itself, then stuns the opponent, dealing weak electricity damage.
6.Forward Aerial - Iron Tail: It swings its tail made of Iron forward, Meteor Spiking opponents.
7.Forward Throw - Fling: Picks the opponent up, then throws them forwards.
8.Neutral Special - Charge Beam: After a short delay, will continuously discharge electricity in a medium range beam that can reflect off of platforms and surfaces and be slowly aimed around itself and can also raise its special attack power.
9.Side Special - Nuzzle: Electrifies its cheeks, then charges towards the opponent, then shocks them if the opponent is successfully charged into.
10.Up Special - Volt Switch: Shoots out a fast chakram of electricity in a direction and pauses in "standby mode". Can damage enemies and will bounce off in the direction it chooses while it is still in "standby" when hitting either an enemy or terrain. Hitting the special button during standby causes it to turn invincible and follow the chakram's path, damaging enemies along the way. Can choose not to teleport to the chakram by hitting the dodge/shield button.
11.Down Special - Wish: Creates a buff in the form of shining stars around it and/or its teammates. After a timer has counted down, it heals itself. Enemies that hit Pichu will take this shining star buff away and steal it for themselves. Any enemy or ally, including another Pichu can steal this buff back. This stealing does not reset the timer. Every time the buff is stolen, the healing it will grant is amplified.
12.Final Smash - Volt Tackle: Same as Pikachu's.
Falco:
1.Up Special - Thunder Bird: Functions the same as his current Up Special, but has an Electric and says "Thunder" instead.
2.Down Special - Reflector: Goes back to its Melee version.
3.Final Smash - Arwing: Same as Fox's.
Marth:
1.Now holds the Binding Shield when parrying and Shielding.
Young Link:
1.Can now crawl.
2.Dash Attack - Roll: Performs a roll attack.
3.Neutral Aerial: Spins around in midair and slashes with his sword.
4.Back Aerial: Quickly slashes the Kokiri Sword behind him twice.
5.Grab: Uses the Hookshot from Majora's Mask.
6.Neutral Special - Fairy Slingshot: Fires a Deku Seed from the Fairy Slingshot. Can also be aimed upwards or downwards.
7.Down Special - Masks: Selects one of three masks from the Menu.
7.1.Deku: Can jump into the air and uses two flowers to slowly descend from the sky, perform a spin attack and blow a bubble, which pops to launch fighters; the bubble and it's blast radius grow larger the longer the move is charged.
7.2.Goron: Can punch opponents with incredible force, pick up opponents, then throw them forward and roll forwards at high speeds, which charging up the move will make it stronger, faster, and travel further.
7.3.Zora: Can swim in water, throw the fins like boomerangs, release an electrical barrier around his body that hurts enemies that touch it and perform a three hit combo.
8.Final Smash: Fierce Deity Link: Equips the Fierce Deity Mask to transform into Fierce Deity Link, then sends a giant sword beam forwards. If the sword beam hits an opponent, he'll teleport straight towards them and perform rapid slashes, ending with a strong slash.
9.Down Taunt - Kokiri Mask: Puts on the Kokori Mask, which by pressing the down taunt button again, can take mask off.
10.Left Victory Pose: Plays the Song of Time on the Ocarina of Time, with Navi flying around his head
Ganondorf:
1.He will always have his sword out, holding it in his right hand. Because of this, any physical moves he once used with his right hand will now be performed with his left hand instead.
2.He can now levitate albeit for 2.5 Seconds as part of his Gimmick.
3.Jab: Keeps his palm-strike, now with a darkness effect, followed by a downwards swing from his sword.
4.Dash Attack: does a dashing sword slash.
5.Up Tilt: A darkness-infused uppercut.
6.Down Tilt: A low slash with his sword.
7.Neutral Aerial: Creates dark energy around him.
8.Forward Aerial: Swings his sword forwards.
9.Back Aerial: Swings his sword backwards.
10.Up Aerial: Swings his sword upwards in an arcing motion.
11.Down Aerial: Infuses his sword with darkness and thrusts it beneath himself.
12.Pummel: Hurts opponents with dark magic out of the hand he's grabbing them with
13.Forward-Throw: Blasts opponents forwards with a large burst of dark magic
14.Back-Throw: Simply throws opponents behind himself
15.Up-Throw: Throws the opponent upwards, then slashes them with his sword
16.Down-Throw: The animation remains the same, but now has a darkness effect
17.Neutral Special - Dead Man's Volley: Charges up a ball of energy, then hurls it forwards, which can be reflected.
18.Up Special - Teleport: Creates a darkness portal, then teleport aways into it and reappears.
19.Down Special - Shockwave: If on the ground or If in the air, channels electricity for a brief moment before slamming downwards fist first, meteor smashing anyone who gets hit.
20.Final Smash - Ganon: Now swings one of his tridents forwards.
21.Idle Animation #1: Lifts his sword up and looks down at it
22.Idle Animation #2: Raises his left hand and makes a beckoning gesture with it
23.Side Taunt: Holds up his left hand and clenches it into a fist, emitting dark magic from it while laughing evilly
24.Up Victory Pose: Spins around in midair while surrounded by dark magic, before stopping and thrusts his hand towards the screen like usual, his hand briefly infused with aforementioned magic
25.Right Victory Pose: Stabs his sword into the ground, before crossing his arms and laughing like usual
Mewtwo:
1.It's relatively heavy in the Pokémon games, so it'll gain a decent amount of weight, but still remains among the "floatier" characters
2.Mewtwo will now have its English Voice from Dan Green and Japanese Voice from Kōichi Yamadera.
3.Jab - Dynamic Punch: Delivers an explosive hook to the opponent.
4.Dash Attack - Drain Punch: Punches the opponent and drains their health, healing itself.
5.Side Tilt - Aqua Tail: Functions the same as its current side tilt, though it now has an aqua blue effect.
6.Up Tilt - Ice Punch: One of its fists becomes icy, then punches upwards with it.
7.Down Tilt - Low Sweep: Functions the same as its current down tilt, though it uses one of its legs instead of its Tail.
8.Side Smash - Zen Headbutt: Smashes its opponent with psychic energy from its head.
9.Up Smash - Mega Punch: Punches upward with its right fist with high force.
10.Down Smash - Mega Kick: Charges up a strong spinning kick that hits both sides.
11.Neutral Aerial - Ancient Power: Summons fossil rocks with its Psychic power and circles them around it.
12.Forward Aerial - Thunder Punch: One of its fists becomes electrified, then punches forwards with it.
13.Back Aerial - Fire Punch: One of its fists becomes aflame, then punches forwards with it.
14.Up Aerial - Aerial Ace: Functions the Same as its current up tilt, but it goes faster now.
15.Down Aerial - Low Kick: Functions like its current down tilt, though moves only one of its legs downward.
16.Grab - Telekinesis: Telekinetically grabs the opponent.
17.Pummel - Psychic: Moved here.
18.Forward Throw - Psycho Cut: Holds the opponent in midair with Psychic, then fires a blade of psychic energy at the opponent.
19.Back Throw - Foul Play: Teleports in front of the opponent before elbowing them at high speed.
20.Up Throw - Seismic Toss: Telekinetically holds the opponent up into midair, circles them around, and then throws them back down.
21.Down Throw - Iron Tail: Functions the same as its current down throw, though now has an Iron Coat effect.
22.Neutral Special - Focus Blast: Heightens its mental focus and fires its power in a form of a ball of energy.
23.Side Special - Future Sight: Releases a Small burst of Psychic Energy, which doesn't give knockback or damage towards opponents until the small burst of psychic energy goes to and explodes on them.
24.Down Special - Calm Mind: Closes its eyes temporarily, then boosts its special attack.
Roy:
1.Neutral Special - Binding Beam: Releases a fiery beam from his sword in front of himself, which explodes shortly afterwards.
2.Side Special: Stays the same in function except it also the Brave Sword for down and lancereaver for Up.
3.Down Special - Lunge: Goes forward in high speed.
Mr. Game & Watch:
No Changes for this one, since his moveset works perfectly.