this post was submitted on 08 Jun 2023
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Virtual Reality

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What's your opinion on Apple's googles?

It does nothing new but seems to be very polished. I'm not sure it's worth 3.5k $.

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[–] [email protected] 4 points 1 year ago

tbh I think it will be the next big flop. It is expensive and does not offer any killer apps nor has it a good use case. It will have some adoption though.

[–] [email protected] 4 points 1 year ago

On a technical level nothing too special and a bit disappointing. To be honest it's just too many sensors and especially weight for XR/AR. IMHO only Apple fanatics will be caught with it in public.

But it will be helpful for the market as the VR/XR market is growing and maturing. People who have never thought about the topic might consider it now. Gaming might no longer be the only vertical that makes sense.

It's definitely going to help more established or cheaper players.

Nevertheless: Apple wins already now in terms of ecosystem and UX, as they usually do and this will shape the whole market and impact all the players in the market.

An AVP2 will be smaller, more lightweight and better targeted at the usecases Apple sees an interest in. That will be a lot more interesting.

[–] [email protected] 4 points 1 year ago (1 children)

I think it does something new: integrating a virtual, single person display with a computer. They might be not a new kind of display for the computer you have, but an alternative to having a MacBook. Still pricey, but from that perspective less absurd.

[–] [email protected] 1 points 1 year ago (1 children)

Is Spacetop with Magic Leap not a very similar concept though?

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Probably, but from my research all existing headsets suck at rendering text crisply everywhere and at all sensible sizes. That totally broke the usecase for me - till now.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

They are expensive sure, but like their high-end Macs I suspect they don’t intend for the market to be huge. They have been making some interesting moves so who knows how they will play this out.

[–] [email protected] 1 points 1 year ago

I do feel they may be trying to attract corporations after Microsoft's departure from the space and Meta's disappointing Quest Pro.

The consumer features are the path of least resistance to make their introduction, since they have been pretty much tried and proven by many before them.

[–] [email protected] 2 points 1 year ago

It’s hard to say how it pans out. The hardware is interesting, the price is very high, and I don’t know if people would buy one for doing 2D Office work. I think it heavily depends on apps that wouldn’t be possible without AR.

[–] [email protected] 2 points 1 year ago

I still don't believe that many people would be interested in having something that big in front of the face regularly. Even apple can't fix that and even more with that price tag.

I would be interested in how many devices they plan to sell / what their long time goal is. Like how much loss they are willing to take until they pull the plug.

[–] [email protected] 1 points 1 year ago

I saw the trailer for it, looks pretty impressive but I'm not really sure who they are aiming it at, seems like it's just a productivity aid for the most part but it doesn't look like the cameras are good enough for virtual typing as that wasn't shown in the trailer so it's basically buying a projector for your MacBook. It's not like it's going to play games which is what most VR is used for currently.

[–] [email protected] 1 points 1 year ago

I won't be buying one, since I don't like apple products, but it seems like they did a good job. Eye tracking, pancake lenses, uoled, a replaceable strap, an optional top strap in the box, and a depth sensor sounds like a good deal, not to mention that it's lighter than the Q2. If this thing didn't have apple software running on it, I'd be thinking about buying it.

[–] [email protected] 1 points 1 year ago

I guess it will work for a niche group, as all new apple products do.

[–] [email protected] 1 points 1 year ago

To my knowledge, there is no existing headset that does AR, as in: doesn‘t force isolate me from my environment and has enough resolution and frame rate to ensure I never see pixels and can always get perfectly rendered texts.

Time will tell if it works, but I can’t wait to use this as a screen replacement for my laptop for professional work. I want as many 4k monitors around me as I feel like right now for my programming.

Never mind the games and all that, as I’m not really into them.

[–] [email protected] 0 points 1 year ago (1 children)

I'm not informed about it.

How does it compare to the Valve Index (for 1.080 €)?

Does it do anything better or differently?

I'm certainly skeptical it'll be of interest to me due to the technical accessibility and price - of the Apple brand in general, and I expect this to be no different.

Looking at Wikipedia

The Vision Pro is a standalone device that runs visionOS, a derivative of iOS designed for extended reality software and controlled via motion gestures, eye tracking, and voice input.

Yeah, I have no interest. I don't think it's a useful product in terms of resource use and price. That won't stand in the way of people buying it though. The price is high enough and the brand brandy enough that Apple will make it work and it'll be worth it for them.

[–] [email protected] 4 points 1 year ago

It does have a ridiculously high resolution, which paired with dynamic foveated rendering could mean super sharp visuals. The display is also uoled and it has pancake lenses. Essentially, if it was able to connect to a PC for pcvr and didn't have the apple price markup it would be my dream VR headset.

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