@Flemmbrav "Hey a signaling box!" ;)
Simutrans — Free and Open Source Transportation Simualtor
Simutrans is a free and open source transportation simulator game. You may be familiar with Transport Tycoon and its modern OTTD variant. Simutrans shares some early history but is its own game - very different in gameplay style, although similar in the sense of transporting passengers and goods.
Check out the International Simutrans Forum — note that many do not receive activation emails. You can message @[email protected] and let him know what email address you signed up with (and username please) and he can manually activate your account if you don't find the email.
is that new? how does it work?
It works by looking nice :) At least in Standard. Anyone ever modified it to make sense in Extended? 🤔
I love the comic paks, only ones I really play!
Hello, how different does Simutrans with openttd?
I love playing OpenTTD, but never heard of simutrans.
Edit: I've checked the website, so i remove the question about only a out locomotive
@TheDarkBanana87 Simutrans is stricter with destinations, so you can't just randomly connect cities, but have to bring pax where they want to go. Same for goods, factories have contracts with each other.
Paksets can differ quite a bit, so some may focus more on locos while others may be balanced for a more varied use.
Alright, thank you, will definitely check this out :D
By pakset, is it kinda Scenarios/ Addons for the game?
@TheDarkBanana87 A pakset defines all objects, their values and their graphics. Simutrans is like an engine to play different paksets. While they all work the same in theory, the gameplay can differ quite a bit.
For example, if a pakset sets vehicle costs per tile, you want to make them wait until full, costs per month you never want them idle.
Cool, downloading the game at the moment :D
Do you have a shot of your whole network? I never did very well with the game as all my lines kept bleeding money, except for coal, I'd run the entire economy on 2 or 3 dedicated coal lines and that would make up for the losses everywhere else
I didn't exactly build that map for profit, but rather to test some things. It does make profit by now, but being deep in the reds from investments.
Starting with dedicated coal lines for a solid income is a good idea. With that money, you can later start to build a passenger / postal network, that really only gets more profitable, the bigger it gets.
https://cdn.discordapp.com/attachments/522836436270055435/1119260457245614190/image.png