this post was submitted on 24 Aug 2024
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[–] njm1314 17 points 4 months ago* (last edited 4 months ago) (2 children)

Well I'll give you this, you're really covering your bases. I didn't know there were this many gaming communities. Basically my entire front page is you posting this.

[–] zxyyr 13 points 4 months ago (1 children)

I realize I may have become carried away 😅

[–] [email protected] 13 points 4 months ago (1 children)

No. I totally support an indie dev advertising their hard work here.

[–] zxyyr 6 points 4 months ago
[–] [email protected] -1 points 4 months ago* (last edited 4 months ago) (2 children)

It’s a lot. I feel like it’s maybe backfired a bit, because I’m just irked by this enough for my chances of picking this up to have dropped past zero.

Spam is spam.

[–] zxyyr 8 points 4 months ago (1 children)

just a casual superpost haha 😅

[–] [email protected] 0 points 4 months ago

Ha ha 🫤 yup. I guess?

[–] [email protected] 2 points 4 months ago

You're missing out, it's actually a really fun game.

[–] [email protected] 6 points 4 months ago (1 children)

You should try and reach out to piratesoftware on twitch. He really enjoys these 2d platformers and it could be a huge boost to your sales. The game looks pretty sick btw.

[–] zxyyr 4 points 4 months ago* (last edited 4 months ago)

Thank you! Lmao I actually did show Thor and made a pretty successful youtube short from his first impression: https://www.youtube.com/shorts/ozE9GanWOKg

I do have to jump back in the queue to follow up about release tho.

[–] [email protected] 6 points 4 months ago (1 children)

FWIW, not all of us subscribe to every community/magazine out there and this is the first time I'm seeing this.

I bought it. it looks like fun.

EDIT: A second thread is right underneath this one, so, now I've seen it twice, haha!

[–] zxyyr 3 points 4 months ago

Thank you so much! <333

[–] [email protected] 3 points 4 months ago (1 children)

Is it possible to disable the enemy life bars in your game?

[–] zxyyr 2 points 4 months ago

Currently no, but I can add an option for that no problem! It's on the kanban <3

[–] [email protected] 3 points 4 months ago (1 children)

I have a controller that doesnt have left/right joystick buttons so im down 2 buttons. Anyway to make it possible to play without them?

[–] zxyyr 4 points 4 months ago* (last edited 4 months ago) (1 children)

You'll have access to fewer equipment slots over all but otherwise it should play just fine! I actually started building this with just a snes controller for fun. Game controls can be fully remapped as well <33

Edit: items to equipment slots

[–] [email protected] 2 points 4 months ago (1 children)

But i cant use the item in the tutorial section without the joystick click?

[–] zxyyr 1 points 4 months ago (1 children)

You should be able to rebind that or you can swap the weapon to a different inventory slot

[–] [email protected] 2 points 4 months ago (1 children)

If i rebind it it removes another thing i cant do though?

[–] zxyyr 1 points 4 months ago

Yeah it won't allow duplicate bindings but you should be able to freely unbind and reassign

[–] [email protected] 2 points 4 months ago (1 children)

Where's the best place to give feedback?

[–] zxyyr 1 points 4 months ago (1 children)
[–] [email protected] 2 points 4 months ago* (last edited 4 months ago) (3 children)

Positives:

I'm loving the music so far, really awesome chiptunes, great vibes. I love the fast paced movement and combat, and responsive controls. I'm not sure how much patience I'll have for the precision platforming, but it feels really well done.

Suggestions:

-Default controls for the controller weren't my favorite. It's great that customizing them is super easy. I'd suggest these for the defaults: screenshot

-I noticed that the defaults for 'scroll right' and 'scroll left' weren't working with the right stick. I don't know if this could be because I changed the defaults, but setting up these two controls to the corrosponding d-pad buttons fixed it.

-Replace the Reddit link with a Lemmy one instead?

[–] zxyyr 2 points 4 months ago

the issue with the right thumb stick should be good now!

[–] [email protected] 1 points 4 months ago

More positives:

I also really enjoy the intro screen. It's chill, and simple, but really well crafted. The subtle details like the syncronized blinking of the button combo indicator to start the game and the slight movement of the title text. I really appreciate that it takes you immediately into the game so quickly/easily too. It's nice to just have the capability to jump right in and start exactly where you left off last time.

Really, I had to take a moment to write this comment just so I could listen to the intro song loop a few times. Really digging the tunes :)

[–] zxyyr 1 points 4 months ago (1 children)

Thanks so much for the kind words!

  • weird I'm not able to see the screen shot there
  • ahh good looking out! I thought I had fixed this but I just got a post on the community about it too
  • lmao I will definitely add a lemmy link <3
[–] [email protected] 2 points 4 months ago (1 children)

I've been having the worst time trying to get hotlinks to work lately...

https://steamuserimages-a.akamaihd.net/ugc/2377424428131380239/83AE564DA0ADB8D9CD0DC464917B33C22E195B38/?imw=1024&imh=576&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true

(Hopefully that works)

Thanks for the responses, looking forward to playing more of this and seeing it progress!

[–] zxyyr 2 points 4 months ago (1 children)

Thanks this looks great! I may add an option in the initial config menu on first launch to choose the control scheme 🤔

[–] [email protected] 1 points 4 months ago (1 children)

Awesome!

One more thing I wanted to mention real quick; there doesn't seem to be a way to drop through ledges. Not sure if that was intentional or not, but maybe the special move that is mapped to 'down+A' interferes with this (usually) default mechanic?

[–] zxyyr 1 points 4 months ago (1 children)

Yeah I chose to not have passthru platforms, just a personal preference for level design

[–] [email protected] 2 points 4 months ago (1 children)

I respect that.

So, I ended up switching the control scheme again... My reasoning why I switched it up in the first place was because having attack on the 'x' button feels more natural. However, this was making some of the platforming where you have to attack things mid-jump even more difficult. So I switched it back to left bumper = attack, right bumper = block, x = slot 1 (I think this will likely be the final version)

[–] zxyyr 1 points 4 months ago