this post was submitted on 03 Aug 2024
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[–] Heavybell 4 points 2 months ago

There's hope for me yet, then. Though I think FS have long since sailed from what I liked about Soulslikes into something else entirely.

[–] [email protected] 3 points 2 months ago

It's my limit too lol. The expansion goes too far in openness

[–] [email protected] 3 points 2 months ago (1 children)

I wonder how many different themes of games they could play with while also maintaining the great combat feeling of a fromsoft souls game. Sword and shield melee combat could be futuristic if the world they build, make it make sense.

[–] [email protected] 3 points 2 months ago

Personally i just want them to create a magic focused game

[–] [email protected] 2 points 2 months ago* (last edited 2 months ago)

As open as it is, it still feels the same as DS1 but bigger with how you're still funneled into.1 or maybe 2 paths to the actual end game. Which, yeah, wasn't as cool as it sounded on paper. No random events, the actual open areas are pretty barren unless you want to fight trash mobs that you can just run by on horseback. They've always employed empty areas/dead ends with nothing in them to make actually finding something worthwhile better, but it falls flat when that detour takes 15-20 minutes instead of 15-20 seconds.

[–] [email protected] 1 points 2 months ago

Good. Elden ring felt like they were stretched thin.