this post was submitted on 25 Jul 2024
32 points (92.1% liked)

Apple

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submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/apple_enthusiast
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[–] [email protected] 15 points 5 months ago (2 children)

i opened it in safari for iphone and it told me my browser isn’t supported 😅

[–] [email protected] 5 points 5 months ago (1 children)

I guess I understand wanting to focus on other platforms since every device with safari also has a maps app, but the website is supposed to work on an iPad?

They should’ve at least put a redirect to the native version instead of the browser unsupported message.

[–] UTJD16 1 points 5 months ago* (last edited 5 months ago) (1 children)

They should’ve at least put a redirect to the native version instead of the browser unsupported message.

They did both.

[–] [email protected] 3 points 5 months ago

Oops, didn’t work for me I guess

[–] [email protected] 3 points 5 months ago

Changing the scaling makes it work

50% scaling, works fine

100% scaling, doesn’t work

[–] [email protected] 8 points 5 months ago (1 children)

I thought this was already a thing. DuckDuckGo has been using Apple Maps for a while

[–] [email protected] 1 points 4 months ago

I am confused as well..

[–] [email protected] 2 points 5 months ago* (last edited 5 months ago)

I tried to get it to work in Firefox by changing the user agent but it only works if you make the window small enough (???). Even trying to hack patch their stupid redirect away with the userscript below leaves the map empty if you resize above a certain size so there's probably actually something they're doing that doesn't work.

Userscript

// ==UserScript==
// @name        New script apple.com
// @namespace   Violentmonkey Scripts
// @match       https://beta.maps.apple.com/*
// @grant       none
// @version     1.0
// @author      -
// @description 2024-07-25, 15:04:37
// ==/UserScript==

(() => {
  const realSetTimeout = window.setTimeout;

  window.setTimeout = (f, t) => {
    const err = Error();

    if (err.stack.includes("mapNodeDidFail")) {
      console.log(f, t, err);
      return;
    }

    realSetTimeout(f, t);
  };
})();

EDIT: this is probably the same issue as the scaling one on the iPhone