this post was submitted on 26 Jun 2024
2 points (75.0% liked)

Counter-Strike 2

201 readers
1 users here now

Welcome to cs2, a community for fans of Counter-Strike 2, the sequel to the legendary first-person shooter game. Here you can share your gameplay clips, tips, tricks, guides, fan art, memes, and more. Please read the rules before posting and be respectful to other players. Enjoy your stay and have fun!

Rules:

  1. Be civil and respectful. No personal attacks, insults, harassment, hate speech, or trolling.
  2. Stay on topic. Only post content related to Counter-Strike 2 or its developer Valve. No spam, self-promotion, or off-topic discussions.
  3. Follow the etiquette and the Lemmy Code of Conduct. Do not post illegal, harmful, or offensive content. Do not brigade, vote manipulate, or abuse the report system.
  4. Use appropriate flair and spoiler tags. Flair your posts according to their type and use spoiler tags when discussing unreleased or sensitive information.
  5. Have fun and enjoy the game. This is a friendly community for sharing your passion and enthusiasm for Counter-Strike 2. Be supportive and constructive to other players and have a good time!

founded 1 year ago
MODERATORS
 

Two new community (competitive) maps released for CS2 today, and one has callouts in the map itself. Created by FMPONE and MF_Kitten, we have Thera.

I decided to make a callouts map because it's the only way we will play for sure... although the new ranking system also helps, we won't be thrown in way over our heads when we play.

Thera looks to be a smaller map, but there are a fair number of upper and lower parts. However, since I used the in game minimap to make this map, the lower parts are darkened and not obvious. If anyone knows how to get the base layout map (much higher res, used to be shown in loading screens), please let me know. The map underneath the writing is terrible and I added contrast and denoised it a bunch just to make it useable.

As for the callouts, I changed a few parts. Here's the list of everything different (or could be different) about the in-map callouts:

  • "B Balcony" is just an unnamed balcony next to B site (which, btw, is slightly underground, under the "B platform")
  • I added "B" to "B platform", since "A platform" exists.
  • I added "B" to "B ramp". For the same reason above, I thought "Ramp" and "A ramp" would be poor choices.
  • I debated, but ultimately didn't add "B" to "Stairs". There is also "T stairs", which is underwhelming in comparison.
  • Same as above, I did not add "A" to "Arch", even though "Mid arch" also exists on the map.
  • I added "Bottom mid", as well as "T mid" to "Upper mid". "Upper Mid" is through the "Mid arch", which does make it a little disconnected from where I'd put "Upper mid".
  • I added "Long A" to "Long hall". That's just what I'd call it.
  • There are two callouts, "Upper catwalks" and "Lower catwalks", that are right above/below each other, so the callouts are just together on the map.
  • I think "CT bar" should just be "Bar", since there is only one.
no comments (yet)
sorted by: hot top controversial new old
there doesn't seem to be anything here