this post was submitted on 19 Jun 2024
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Gaming

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[–] cAUzapNEAGLb 23 points 6 months ago

Killed two weeks before launch? That makes no sense

What a sucker punch to that entire team.

I'd rather something to release than for nothing to ever come out, or if it's not up to snuff for the publisher, for the team to go indie (like this one tried to) and still release it rather than having it be forever undercooked in a vault somewhere.

[–] ChicoSuave 21 points 6 months ago (2 children)

Paradox hates devs as much as it love stringing along its customers. I love the games they put out but Paradox is a blight.

[–] [email protected] 7 points 6 months ago (3 children)

Tbf is there any game publisher that doesn't act like this? I like a lot of paradox's games too, but expecting any company to be the "good" company in the industry is asking for disappointment.

[–] [email protected] 4 points 6 months ago
[–] [email protected] 2 points 6 months ago

Kitfox Games got Dwarf Fortress published which is miraculous, and they also have Caves of Qud which is celebrating its tenth year of early access

[–] ChicoSuave 1 points 6 months ago* (last edited 6 months ago)

Big publisher? Valve, I guess. Smaller publishers like Coffee Stain, Team 17, and Devolver, etc. seem to be customer focused with their releases. For some reason, at a certain scale of game, the publishers become obsessed with milking their customers instead of being satisfied with a straightforward transaction.

[–] [email protected] 2 points 6 months ago

I used to love the games that they put out. Nowadays to be honest I can't be arsed to play even pirated versions of them.

I still want some competition for the ~~Liquoria / Bob Ross Universalis / Incest and Murder Simulator~~ Vic / EU / CK series.

[–] [email protected] 8 points 6 months ago

the people who fire you over public announcement effective immediately are the same ones who shit their pampers if someone quits without giving 2 weeks notice

[–] [email protected] 6 points 6 months ago (1 children)

Hopefully the backlash of the Cities 2 release directly caused this, because holy shit something needs to start happening in regard to half-assed releases and unfulfilled marketing.

[–] jumjummy 7 points 6 months ago

Sad part is that if they had just released the game as “Early Access” and didn’t bullshit so many of the underlying economy simulation aspects, it wouldn’t have been such a disaster.

[–] PrinceWith999Enemies 2 points 6 months ago

Mothers, don’t let your babies grow up to be game devs…

[–] dojan 1 points 6 months ago