this post was submitted on 08 Jun 2024
12 points (92.9% liked)

Blender

751 readers
2 users here now

Community to share art made in Blender. https://www.blender.org/

founded 3 years ago
MODERATORS
 

This may be the wrong place because it's for Blender art itself.. if so, please remove.

I have an arc. Lets say it's something like the image attached to this post.

How would I bend the tip of one end so the rest of the shape stays uniform and bends evenly / organically? I'm trying to have it keep fairly even proportions and smooth curves.

I've tried a few tutorials on bending, rotating, and they always end up with turns along specific vertices, giving a sharp turn or a stretched effect. "Skew" may be the right term I'm looking for.

top 1 comments
sorted by: hot top controversial new old
[–] [email protected] 1 points 5 months ago

If possible, try splines instead meshs