this post was submitted on 22 May 2024
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[–] jordanlund 6 points 6 months ago (2 children)

PC gamers won't tolerate 30fps.

[–] [email protected] 21 points 6 months ago (2 children)

Most pc gamers play on shitty integrated gpu laptops and play stuff like LoL, they’ll be just fine with 30fps in heavy games like BG3. PC snobs, however, will complain incessantly.

[–] [email protected] 7 points 6 months ago

I think these days expecting higher than ~30 FPS is not the sole domain of "PC Snobs", expectations have slowly changed over the past ~15 years,

[–] [email protected] 7 points 6 months ago (1 children)

Here in brazil, a lot of people play ganes with even less than 30 fps, as long as it works. People just want to have fun and will use what's available to them.

[–] [email protected] 2 points 6 months ago* (last edited 5 months ago) (1 children)

For sure, I am from a developing country too. :) My laptop has a Nvidia 760M from the early 2010s, I don't really get 30 fps even on low end games.

My general comment was that expectations around 30 fps have changed a bit in the last ~15 years, where even non hardcore (well off) PC gamers generally appreciate 30+ fps. Even some of the newer iGPUs from both AMD and Intel are aiming for a somewhat better gaming experience (relative to earlier efforts).

[–] [email protected] 2 points 6 months ago

You're right, expectations for games have increased a lot. I was just trying to break the black and white thinking that gamers won't tolerate lower frame rates at all. Hardcore ones really won't, but casual ones who don't buy their machines focused on gaming are likely to play something every now and then, with lower expectations ans settings.

[–] [email protected] 8 points 6 months ago

I can't imagine anyone gaming on this. But, I'm stoked for multiple vendors offering ARM devices since the MS/Qualcomm deal is done.

I'm excited about a thin tiny laptop, with great battery life, that runs my code.

[–] [email protected] 2 points 6 months ago

if AI is rebuilding every frame I hope it's accurate to what the internals of the game are thinking. Nobody wants the AI to show you things that the game doesn't agree with and have you failing at whatever game task you're doing

[–] [email protected] 0 points 6 months ago

This is the best summary I could come up with:


Companies like Adobe have pledged support for the Windows on Arm initiative, with aims to bring its suite of creative tools to the platform natively.

Details on real world gaming scenarios are still trickling out of Build 2024 and other similar events, but these early glimpses certainly seem promising.

It could be especially ideal in smaller devices and handhelds, like the ASUS ROG Ally or the Steam Deck, particularly if it provides better battery life than AMD's Z1 Extreme chipset.

At the event, Microsoft also showcased the website WorksOnWoa.com, which is a community-led project to catalogue the games that run decently well on Windows on Arm.

They also announced that Unity 6 will have native support for game developers, with a demonstration showcasing how smooth it runs on a Surface Laptop 7.

If the Snapdragon X Elite or future Arm iterations can deliver better battery life while maintaining the small form factor, that's really the holy grail of portable Windows and Xbox gaming.


The original article contains 633 words, the summary contains 163 words. Saved 74%. I'm a bot and I'm open source!

[–] [email protected] -1 points 6 months ago

What about Baldur’s fence too? A gate is no use it it’s not set into a fence or wall.

Does Baldur have a cat flap? They should demo that as well.