this post was submitted on 14 Jul 2023
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Zelda: Tears of the Kingdom Modding

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If you're interested in moderating this community, reach out to @[email protected].

Community for all things related to modding The Legend of Zelda: Tears of the Kingdom. Post everything from gameplay mods to emulator fixes here!

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cross-posted from: https://www.reddit.com/r/128bitbay/comments/14z6j6b/totk_settings_menu_aspect_ratio_utility_update/

Hey guys. I haven't posted about this utility in a long time, but I've been working on it in the back periodically. I'm proud to announce my latest version with tons of new features, with even more to come! Since the last post on reddit, I've done the following:

- Updated the HUD Fix scripts thanks to fruit with fixes for text stretching.

- Added tons of visual fixes-- everything found on GBAtemp is now a selectable checkbox that can be added to the exefs patch text. This includes the cutscene fix, disable FSR, FXAA, targeting DOF, LOD reduction, anisotropic filtering, dynamic resolution, and force trilinear filtering.

- Added chuck's latest dynamic fps mod beta (1.5.5 beta 2) with procedural generation of the ini file to customize any FPS, Shadow Resolution, Game resolution, and use the increase camera quality mod

- Added numerous controller options, now you can choose from Xbox, Dualsense (both Alerion921 and StavaasEVG's), Steam, Steam Deck, and Switch (the default). All include blackscreenFix

- Made the controller screen easier to read with images showing what the controller will look like in game and text showing what to map your buttons to. You can no longer select incorrect controller combinations.

- Create buttons allowing you to have the mod automatically generate in the default mod location for either yuzu or ryujinx, or specify a custom folder. A button on the same screen also lets you automatically open that output folder upon completion to view the generated files.

- Created a console in the same tab as the generate button showing progress. The console has a ton of new error messages and messages showing whether you need to wait to avoid thinking its frozen when it is not.

- Reorganized the tabs to make the generation process easier to understand

- Updated support to 1.2.0

- As always, you can still enter any two numbers as your screen's aspect ratio to have the game expand correctly and not stretch.

None of this could have been possible without the wonderful modders in the community. While I have been handling all the logic, GUI, and automation, the real game fixes are made by these wonderful people. Special shoutouts to u/fruithapje21 for all his work on the HUD fixes the bread and butter of this utility which inspired its creation. u/ChucksFeedAndSeed for his amazing work on so many visual fixes that make the game look beautiful. u/alerion921_ttv for his great controller mods for so many different types of inputs all crafted with such care.

As you can probably tell, this utility has turned into a TOTK Settings Menu, and will ultimately lead to a launcher I am creating that will look similar to the launchers for Insomniac's Spiderman games and Skyrim, where it will have a Settings button that lets you configure the game before launching.

https://github.com/fayaz12g/totk-aar/releases/tag/6.0.1

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