this post was submitted on 19 Mar 2024
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Post by: u/ThatSlimeRancher

Hi! I'm an aspiring game developer who really likes reverse-engineering stuff in order to learn, and for a while now I've been wondering how BTD6 handles its projectiles. More specifically, I want to see how NK programmed homing projectiles such as Seeking Shurikens, Guided Magic, and ESPECIALLY Adora's homing light shots with their weird acceleration. Is there any way I can find a version of the game that I can load into the Unity editor? If not, the CS scripts on their own are perfectly fine. Any help is greatly appreciated!

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