this post was submitted on 16 Mar 2024
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Rimworld

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I'd like to use a mod that allows me to create crafting bills that only trigger when I have more than X resources in storage. As an example, if I set up a bill that requires 4 Components, I'd like to set a limit of 50 Components, so that items only get crafted, if I have more than 50 Components in storage. Does anyone know of a mod that allows this constraint to be set?

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[โ€“] [email protected] 7 points 8 months ago

The mod Everybody Gets One adds a "With surplus" conditional but it only works with recipes that take one ingredient.

[โ€“] [email protected] 4 points 8 months ago* (last edited 8 months ago)

Haven't tried something so specific, but I think there would be a way to do this in vanilla. It requires a bit of planning though.

Have a first make component bill as "do until you have" 50 components, take to storage 1.

Have a lower priority make component bill, "do forever", take to storage 2.

In your bill for using extra components, change the radius of materials so they can only be taken from storage 2.