Aseprite is technically open source.. https://github.com/aseprite/aseprite
pixel art
A home for pixel art! Show off your work, discuss techniques, ask questions, and anything inbetween!
Rules
There is not a hard cutoff for what counts as pixel art here, but please try and keep in the spirit of low sized limitations and color count.
Feel free to post your commission listings here or in !selfpromotion, just keep listings here to once a week.
Direct NSFW content cannot be linked, but you may link to the creator's general channels or socials and tell everyone where to go.
No NFTS, cryptocurrency, or AI related content
Recommended Tags
[For Hire] [OC] [Non-OC] [Tutorial] [Resources] [Question]
I believe aseprite is no longer open sourced?
they are "open source", but under their own license (eula), it used to be fully, there is a libre fork and they are working on a rewrite https://github.com/LibreSprite/LibreSprite
I tried installing the rewrite for libresprite but couldn't get it to go ;_;
I managed to build main (or rather development) on arch linux without problems (https://github.com/LibreSprite/Dotto/tree/development). Must appreciate how easy it is to build compared to Aseprite. Tho its still quite far from usable even tho it has 1000 commits, but they are putting lots of work into it.
I'm not very experienced, so someone can probably correct me, but from what I've seen there's quite a few options. Technically, with the right settings, you can use Gimp or Krita. There's Piskel, which is open source and I think there's an offline build. Also, I've never used it before, but there's an open source fork of Aseprite called Libresprite.
Lospec has a good list of software(proprietary & open source ) HERE