this post was submitted on 14 Jun 2023
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Magic: The Gathering

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[–] jake_eric 6 points 1 year ago

It's okay. I think it could have been named better.

I understand their reasoning for not having a downside as part of the main mechanic, but at the least I would have expected more cards to add a downside. Like some powerful mythic with a really strong effect whenever the Ring tempts you, but when it temps you for the Xth time you lose the game, something like that.

[–] [email protected] 3 points 1 year ago

I plan on making the Lord of the Nazgul with a side of the Ring tempting my Wraiths. I think it will be a fun deck to play.

[–] [email protected] 3 points 1 year ago

Not a fan of it being all upside. At a glance it doesn't seem as annoying as Initiative, but that's a low bar.

[–] [email protected] 2 points 1 year ago

The mechanic is very nice flavor-wise and fine as a mechanic but it doesn't scratch any of my MTG itches. I'm a fan of combos and engines, and the mechanic does not lend itself well to that play style.

[–] SlingerOGrady 2 points 1 year ago (2 children)

I think the way it works is fine I just wish that when you were tempted you didn't have to pick a different creature every time to become a ringbearer, moving the ring around is kind of a pain. You should be able to pay mana or pay 1-2 life to keep that creature as your ring bearer.

[–] Ech 4 points 1 year ago (1 children)

You don't have to move it around, you just have to "choose a creature you control". It can be the same creature every time.

[–] SlingerOGrady 1 points 1 year ago* (last edited 1 year ago) (1 children)

Oh, I just re-read it. That kinda sucks...even more of a flavor fail than I thought. I saw it as the ring tempting other creatures and them fighting over it. Dang that's just, here's a good aura essentially.

[–] Ech 1 points 1 year ago

Yeah, pretty much. Was hoping for more from such an important mechanic to the setting.

[–] [email protected] 1 points 1 year ago

Good news: you don't have to! Changing the creature is optional. It says so on the ring card, "choose a creature to become or remain the ring-bearer"

[–] Ech 1 points 1 year ago

While I somewhat get the idea that the bearer being a removal magnet is the "downside", I don't think they really got there with the flavor of the mechanic much at all. Creatures die in the game - that's just what happens. It's not really anything special for a mechanic that's supposed to be themed around something like this. It really would've been better served (again, flavor-wise) having more swingy highs and lows.

[–] [email protected] 1 points 1 year ago

"We made a new mechanic" - "New mechanic or venture into the dungeon?" -"Venture into the dungeon"

[–] attemptX 1 points 1 year ago

I don't like it. I find it hard to remember which abilities are granted to the ringbearer. It didn't have much on an impact on the games I played at the prerelease.