this post was submitted on 16 Feb 2024
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Bevy Engine

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submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/bevy
 

It's a high level networking crate for the Bevy game engine.

Now mapped client events will not be drained and will behave exactly like other events. But it's a small breaking change since such events now require a Clone impl.

See the changelog for a full list of changes.

📦bevy_replicon

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