this post was submitted on 01 Feb 2024
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Arknights

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Arknights is a free-to-play mobile Tower Defense gacha game developed by Hypergryph. Lemmy users, please visit the original instance for the full rules. But TL;DR, No NSFW art, very low effort shitposts, english only, no AI art, no excessive self-promo.

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Operator Information

Key:

  • E2 max for HP/ATK/DEF/RES; Trust bonuses included
  • Welfares and 4*s regarded as Pot 6; other units regarded as Pot 1
  • E0 -> E1 -> E2 for DP Cost and Block (if applicable)

6* Guardian: Shu

Trait: Can heal allies by using skill(s)

Stats

HP ATK Attack Interval Deployment Cost
3213 529 1.2s 18 -> 20 -> 22
DEF RES Block Count Redeployment Time
662 10 1 70s

Trust bonus: ATK +50, DEF +60

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 HP +200 ATK +25 Improves First Talent DP Cost -1

Talents

  • Talent 1:

When healing Operators, seeds will be planted on the targets and the 4 adjacent tiles, and applies the following effects: restore 70 (+5) HP per second and grant 10% (+2%) Sanctuary

  • Talent 2:

When there are three Operators of different classes deployed, all Operators gain +12% Max HP; When there are three Operators of the same class deployed, all Operators gain +12 ASPD; When there are 4 [Sui] Operators in the squad, all Operators gain +12% ATK and +1 SP every 4 seconds.

Skills

  • S1: 0/5 (0/4) Initial SP, Auto Recovery, Auto Activation

Restores the HP of a nearby ally with less than 50% HP by 150% (180%) of the Operator’s ATK in the next attack

Can store 2 (3) charges

  • S2: 20/30 (20/25) Initial SP, Auto Recovery, Manual Activation, 25s Duration

Stops attacking and focuses on healing up to 2 friendly units in range; ATK +90% (+120%); Block +1; Talent 1 effect increases to 1.4x (1.5x).

There is a separate interval for healing.

  • S3: 30/50 (30/45) Initial SP, Auto Recovery, Manual Activation, 30s Duration

Healing Range expands; Can attack and heal Operators simultaneously; ATK +34% (+50%). When there are ground enemies on sown tiles, friendly units within range gain 20% (25%) ATK and +20 (+25) ASPD. When enemies pass through sown tiles, they gain the following effect: When they move at least 3 tiles (2 tiles) from the sown tile, they will be teleported back to the sown tile.

Base Skills

E0: When assigned to a Factory, the Morale consumption of all Operators in the current Factory is reduced by -0.1 per hour.

E2: When assigned to a Factory, for every 3 <Worldly Plight>, productivity +1%.

6* Soloblade: Zuo Le

Trait: Can’t be healed by other units. Recovers 70 self HP every time this Operator attacks an enemy

Stats

HP ATK Attack Interval Deployment Cost
4198 820 1.2s 22 -> 24 -> 26
DEF RES Block Count Redeployment Time
355 0 1 70s

Trust bonus: Max HP +340, ATK +40, DEF +40

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeployment Time -4 ATK +26 Improves Second Talent DP Cost -1

Talents

  • Talent 1:

Gains up to +50 ASPD and +2 SP-recovery Tenacity (reaches maximum bonus when losing 70% Max HP)

  • Talent 2:

20% (+3%) chance to gain 1 SP when attacking; this chance increases to 70% (+5%) when below 50% HP

Skills

  • S1: 4/5 (6/4) Initial SP, Auto Recovery, Auto Activation

The ATK of the next attack is increased to 160% (200%). When Zuo Le’s HP is below 80%, he will attack an additional time. When Zuo Le’s HP is below 50%, he will attack 2 additional times.

Can store 2 (3) charges

  • S2: 10/24 (13/20) Initial SP, Auto Recovery, Manual Activation, 12s Duration

Immediately loses 50% current HP and gains a Barrier equal to 90% (120%) Max HP. ATK +140% (+170%); Block +1; attacks all blocked enemies.

The Barrier cannot exceed 200% Max HP and decays at a rate of -200 per second after the skill ends.

  • S3: 6/28 (10/25) Initial SP, Automatic Recovery, Manual Activation

Slashes 7 times at enemies, each slash dealing 220% (245%) ATK as Physical Damage to 3 enemies (the percentage of the last hit is doubled and targets are Stunned for 4 (5) seconds). During the skill, the Trait’s HP recovery is changed to obtaining a Barrier
thrice the recovery amount

The Barrier cannot exceed 200% Max HP and lasts 15 seconds.

Base Skills

E0: When assigned to be the Trainer in the Training Room, Operators’ Specialization training speed +25%.

E2: When assigned to be the Trainer in the Training Room, for each time a Specialization is completed, 1 <Martial Arts> will be obtained. When Martial Arts reaches the limit, the next time this Operator trains a Guard Operator to Specialization Level 1, the training will be immediately completed and all <Martial Arts> are consumed.

5* Decel Binder: Grain Buds

Trait: Deals Arts damage and Slow the target for a short time

Stats

HP ATK Attack Interval Deployment Cost
1260 590 1.9s 13 -> 15 -> 15
DEF RES Block Count Redeployment Time
100 20 1 70s

Trust bonus: ATK +65

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeployment Time -4 ATK +23 Improves Talent DP Cost -1

Talent

ASPD +10 (+2); when attacking [Wild Beasts], the Trait’s Slow duration is increased by 0.4 seconds.

Skills

  • S1: 0/6 (0/5) Initial SP, Auto Recovery, Auto Activation

The next attack deals 170% (210%) ATK as Arts Damage and attacks 1 additional target.

Can store 2 (3) charges

  • S2: 10/25 (15/25) Initial SP, Auto Recovery, Manual Activation, 14s (15s) Duration

Upon skill activation, stops attacking enemies and applies Sleep to 3 enemies in range for 4 (5) seconds; After this state ends, Grain Buds gains +90 (+130) ASPD and attacks 3 targets simultaneously.

Base Skills

E0: When assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place).

E2: When assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place).

5* Standard Bearer: Wanqing

Trait: Cannot block enemies during the skill duration

Stats

HP ATK Attack Interval Deployment Cost
1616 514 1.3s 8 -> 10 -> 10
DEF RES Block Count Redeployment Time
425 0 1 70s

Trust bonus: HP +100, DEF +45

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeployment Time -10 DP Cost -1 Improves Talent DP Cost -1

Talent

Operators in the surrounding 8 tiles gain 6% max HP. If deployed in the same direction as Wanqing, the effect is increased to 10%.

Skills

  • S1: 12/29 (15/26) Initial SP, Auto Recovery, Manual Activation, 8s Duration

Stops attacking and recovers 18 DP over the skill duration

  • S2: 10/34 (16/30) Initial SP, Auto Recovery, Manual Activation, 15s Duration

Stops attacking and recovers 20 DP over the skill duration. Surrounding Operators recover 20% (25%) of Wanqing’s ATK as HP per second, and Operators deployed in the same direction as Wanqing gain +20 (+25) ASPD

Base Skills

E0: When assigned to the Workshop to process any material, the production rate of byproduct increases by 65%.

E2: When assigned to the Workshop to process any material, recipes with Morale cost of 4 have -1 Morale cost.

5* Pioneer: Kestrel

Trait: Blocks 2 enemies

Stats

HP ATK Attack Interval Deployment Cost
1960 587 1.05s 9 -> 11 -> 11
DEF RES Block Count Redeployment Time
362 0 2 70s

Trust bonus: ATK +50, DEF +20

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeployment Time -4 ATK +23 Improves First Talent DP Cost -1

Talents

  • Talent 1:

When attacking, has a 22% chance to increase ATK to 140%

  • Talent 2:

In [Tales within the Sand], carried resources are sent to the backpack upon skill activation

Skills

  • S1: 14/38 (20/35) Initial SP, Auto Recovery, Auto Activation

Instantly gains 12 Deployment Points.

  • S2: 10/34 (16/30) Initial SP, Auto Recovery, Manual Activation, 15s Duration

Recovers 11 DP (12 DP) over the skill duration; ATK +28% (+40%); ASPD +30 (+40); Talent 1 activation chance increases to 1.9x (2.5x)

Base Skills

E0: When assigned to the Control Center, all Operators in Dormitories recover +0.05 Morale per hour (strongest effect of the same type applies).

E2: When assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.

Module Information

Operator Mod Level Stat Gains Effect
Chongyue 1 HP +210 ATK +25 DEF +20 Trait upgrade: Blocks 1 enemy; Gains 15% Physical Dodge
2 HP +240 ATK +35 DEF +25 Talent upgrade: Chongyue recovers 3 -> 4 SP if he defeats at least one enemy with a skill
3 HP +260 ATK +45 DEF +30 Talent upgrade: Chongyue recovers 4 SP if he defeats at least one enemy with a skill; if no enemy is defeated, recover 1 SP instead
Mountain 1 HP +160 ATK +35 DEF +15 Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50%
2 HP +175 ATK +50 DEF +20 Talent upgrade: 20% -> 23% chance for attacks to deal 160% -> 165% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)
3 HP +200 ATK +60 DEF +20 Talent upgrade: 23% -> 25% chance for attacks to deal 165% -> 170% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)
Indra 1 HP +120 ATK +35 Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50%
2 HP +170 ATK +45 Talent upgrade: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +100% -> +110% in the next attack if the Dodge is successful
3 HP +200 ATK +50 Talent upgrade: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +110% -> +120% in the next attack if the Dodge is successful
Flint 1 HP +150 ATK +30 Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50%
2 HP +170 ATK +45 Talent upgrade: Deals 140% -> 145% damage to enemies that are not blocked by this unit
3 HP +185 ATK +55 Talent upgrade: Deals 145% -> 150% damage to enemies that are not blocked by this unit
Dagda 1 HP +120 ATK +35 Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50%
2 HP +170 ATK +45 Talent upgrade: Has 30% chance of increasing ATK to 150% -> 156% when attacking. When deployed, this multiplier increases by 5% -> 6% for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%)
3 HP +200 ATK +50 Talent upgrade: Has 30% chance of increasing ATK to 156% -> 162% when attacking. When deployed, this multiplier increases by 6% for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%)
Beehunter 1 HP +120 ATK +30 Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50%
2 HP +145 ATK +40 Talent upgrade: Each consecutive attack on the same target increases ATK by 6% -> 7%, stacking up to 5 times. Stacks will be lost upon switching targets.
3 HP +170 ATK +45 Talent upgrade: Each consecutive attack on the same target increases ATK by 7% -> 8%, stacking up to 5 times. Stacks will be lost upon switching targets.
Jackie 1 HP +120 ATK +20 DEF +10 Trait upgrade: Blocks 1 enemy; Gains 15% Physical Dodge
2 HP +130 ATK +25 DEF +15 Talent upgrade: 33% -> 38% Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack)
3 HP +140 ATK +30 DEF +20 Talent upgrade: 38% -> 40% Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack)
Shu 1 HP +160 ATK +30 DEF +30 Trait upgrade: Can heal allies by using skill(s); When healing allied units with less than 50% HP, increases heal amount by 15%
2 HP +210 ATK +40 DEF +40 Talent upgrade: When healing Operators, seeds will be planted on the targets and the 4 adjacent tiles, and applies the following effects: restore 70 -> 80 HP per second and grant 10% Sanctuary
3 HP +270 ATK +50 DEF +50 Talent upgrade: When healing Operators, seeds will be sown on the targets and the 4 adjacent tiles, and applies the following effects: restore 80 HP per second and grant 10% -> 15% Sanctuary; when deployed, seeds will be sown on Shu's tile
Zuo Le 1 ATK +55 DEF +40 Trait upgrade: Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy; Gain 25% Sanctuary when HP is below 50%
2 ATK +75 DEF +50 Talent upgrade: Gains up to 50 -> 60 ASPD and +2 -> +2.2 SP-recovery Tenacity (reaches maximum bonus when losing 70% -> 60% of Max HP)
3 ATK +90 DEF +60 Talent upgrade: Gains up to 60 -> 70 ASPD and +2.2 -> +2.3 SP-recovery Tenacity (reaches maximum bonus when losing 60% -> 50% of Max HP)
Grain Buds 1 HP +90 ATK +33 Trait upgrade: Deals Arts damage and Slow the target for a short time; SP recovery +0.2/sec when there are enemies within range
2 HP +110 ATK +38 Talent upgrade: ASPD +10 -> +12; when attacking [Wild Beasts], the Trait’s Slow duration +0.4s -> +0.6s
3 HP +120 ATK +41 Talent upgrade: ASPD +12 -> +14; when attacking [Wild Beasts], the Trait’s Slow duration is +0.6s -> +0.8s
Wan Qing 1 HP +105 DEF +45 Trait upgrade: Cannot block enemies but grants +1 Block to the Operator in front during skill duration
2 HP +120 DEF +55 Talent upgrade: Operators in the surrounding 8 tiles gain +6% -> +8% max HP. If deployed in the same direction as Wan Qing, the effect is 10% -> 12%
3 HP +135 DEF +60 Talent upgrade: Operators in the surrounding 8 tiles gain +8% -> +10% max HP. If deployed in the same direction as Wan Qing, the effect is 12% -> 14%
Kestrel 1 HP +150 ATK +14 DEF +12 Trait upgrade: Blocks 2 enemies; The first Deployment Cost -4
2 HP +170 ATK +24 DEF +18 Talent upgrade: In [Tales within the Sand], +0.2 SP/s; and carried resources are sent to the backpack upon skill activation
3 HP +180 ATK +30 DEF +20 Talent upgrade: In [Tales within the Sand], +0.2 -> +0.3 SP/s; and carried resources are sent to the backpack upon skill activation

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